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Why is 4e like World of Warcraft?
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<blockquote data-quote="Steveyd" data-source="post: 4275842" data-attributes="member: 61233"><p>I don't think you're reading the same thread as everyone else. The line just above his points is "Just for argument's sake, here is why I think D&D 4e is NOT like WoW", and explains before that he doesn't understand just what the comparisons are. You then proceed to make a confused pile of points that partly refute the OP, partly support him and some that are a mix of both...</p><p></p><p>1. Probably your closest point. WoW has talent trees, 4e has builds for each class. I think there is a point to be made in the similarity between the required system mastery of WoWs talent trees and 3.5 character builds though. Poorly placed talent points and poorly picked levels make you very ineffective in either game.</p><p></p><p>2. His entire point here was that PCs in WoW <em>do not matter</em>, they can't really change the world and nothing they do will matter in the long run. PCs in any DnD edition are often the characters changing the world. We'll see what they do in 4e for Forgotten Realms, but arguing that a campaign world of past editions was more like WoW than the current one isn't doing much to refute his point.</p><p></p><p>3. WoW has that one carrot for you to advance faster to the point where that carrot doesn't matter. Once you are 70 that is right out the window. At that point it's all about how much time you spend in PvP, instances and raids. When you are not in those you are spending time farming stuff so you'll be prepared for those. DnD you just show up, play with your friends and advance as fast or slow as the DM allows. MMOs are major time sinks, DnD is just how often your group wants to play (and you don't spend the rest of the week farming lower level creatures for drops so you can play).</p><p></p><p>4. So... arguing that older editions were even more magic item dependent than 4e is... doing what to refute the OPs point that 4e isn't like WoW?</p><p></p><p>5. You don't have to buy the WoW expansions but have fun being at 60 with nothing to do because everyone else does have the expansion and isn't even on the same world as you. You don't need the DnD "expansions". You can stick to the original core stuff. Your DM can pick and choose what to allow and what not to on a case by case from the later books.</p><p></p><p>Please, feel free to make any relevant points at all. We'll just excuse this time as a natural one on reading comprehension . It happens.</p></blockquote><p></p>
[QUOTE="Steveyd, post: 4275842, member: 61233"] I don't think you're reading the same thread as everyone else. The line just above his points is "Just for argument's sake, here is why I think D&D 4e is NOT like WoW", and explains before that he doesn't understand just what the comparisons are. You then proceed to make a confused pile of points that partly refute the OP, partly support him and some that are a mix of both... 1. Probably your closest point. WoW has talent trees, 4e has builds for each class. I think there is a point to be made in the similarity between the required system mastery of WoWs talent trees and 3.5 character builds though. Poorly placed talent points and poorly picked levels make you very ineffective in either game. 2. His entire point here was that PCs in WoW [I]do not matter[/I], they can't really change the world and nothing they do will matter in the long run. PCs in any DnD edition are often the characters changing the world. We'll see what they do in 4e for Forgotten Realms, but arguing that a campaign world of past editions was more like WoW than the current one isn't doing much to refute his point. 3. WoW has that one carrot for you to advance faster to the point where that carrot doesn't matter. Once you are 70 that is right out the window. At that point it's all about how much time you spend in PvP, instances and raids. When you are not in those you are spending time farming stuff so you'll be prepared for those. DnD you just show up, play with your friends and advance as fast or slow as the DM allows. MMOs are major time sinks, DnD is just how often your group wants to play (and you don't spend the rest of the week farming lower level creatures for drops so you can play). 4. So... arguing that older editions were even more magic item dependent than 4e is... doing what to refute the OPs point that 4e isn't like WoW? 5. You don't have to buy the WoW expansions but have fun being at 60 with nothing to do because everyone else does have the expansion and isn't even on the same world as you. You don't need the DnD "expansions". You can stick to the original core stuff. Your DM can pick and choose what to allow and what not to on a case by case from the later books. Please, feel free to make any relevant points at all. We'll just excuse this time as a natural one on reading comprehension . It happens. [/QUOTE]
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