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Why is 4e like World of Warcraft?
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<blockquote data-quote="Philodox00" data-source="post: 4276503" data-attributes="member: 68313"><p>On issues of style, flavor and other subjective reasons, I do. However, what blows your dress up, doesn't even make mine flutter. I just prefer a Fighter to grab a Ogre's attention by dousing it in some flaming Oil, Attempting to Trip it or even yelling out a challenge in some tounge in would understand ( Up to the DM of course ), rather then swing, miss with axe and then some how, the Ogre suffers these penalties.</p><p></p><p>However, as a rule mechanic in 4E, is great. It helps define the Fighter as a Defender and gives him a nifty power to use. I want to make it clear, my dislike for 4E isn't becuase I think the rules are "broken" or that it's some how inferior to some other edition. </p><p></p><p></p><p></p><p></p><p>Isn't it funny, how two people can view the same in such different light? I don't like 4E combat at all. I felt like I was a playing a card game with minis, that was loosely based on a computer game. I don't like powers called, " Dire Wolverine Strike" or "Jaws of the Wolf." I also don't like 1 effect spans many powers, such as Sure Strike, Precise Strike and Exacting Strike are billed as 3 different powers, when the scaling is obvious ( STR+2 VS AC, STR+4 VS AC and STR+6 VS AC )</p><p></p><p>But hey, Have fun man. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Philodox00, post: 4276503, member: 68313"] On issues of style, flavor and other subjective reasons, I do. However, what blows your dress up, doesn't even make mine flutter. I just prefer a Fighter to grab a Ogre's attention by dousing it in some flaming Oil, Attempting to Trip it or even yelling out a challenge in some tounge in would understand ( Up to the DM of course ), rather then swing, miss with axe and then some how, the Ogre suffers these penalties. However, as a rule mechanic in 4E, is great. It helps define the Fighter as a Defender and gives him a nifty power to use. I want to make it clear, my dislike for 4E isn't becuase I think the rules are "broken" or that it's some how inferior to some other edition. Isn't it funny, how two people can view the same in such different light? I don't like 4E combat at all. I felt like I was a playing a card game with minis, that was loosely based on a computer game. I don't like powers called, " Dire Wolverine Strike" or "Jaws of the Wolf." I also don't like 1 effect spans many powers, such as Sure Strike, Precise Strike and Exacting Strike are billed as 3 different powers, when the scaling is obvious ( STR+2 VS AC, STR+4 VS AC and STR+6 VS AC ) But hey, Have fun man. :cool: [/QUOTE]
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