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Why is 4E so grindy?
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<blockquote data-quote="TerraDave" data-source="post: 5114532" data-attributes="member: 22260"><p>As some have said, its a design feature to make combats less swingy (clearly one of the big goals of 4E), to give more tactical options, and to let <em>players</em> use their powers, which can become pretty numerous by paragon level.</p><p></p><p>It does make every encounter feel like a big encounter, and this can throw off pacing, and does take some time. </p><p></p><p>Still, I would add that I have had plenty of encounters that did not feel grindy, but felt about right, including with elites and solos. Some of the house rules floating around are pretty radical, and would seem to have consequances beyond cutting 30 minutes of real time from a fight.</p></blockquote><p></p>
[QUOTE="TerraDave, post: 5114532, member: 22260"] As some have said, its a design feature to make combats less swingy (clearly one of the big goals of 4E), to give more tactical options, and to let [I]players[/I] use their powers, which can become pretty numerous by paragon level. It does make every encounter feel like a big encounter, and this can throw off pacing, and does take some time. Still, I would add that I have had plenty of encounters that did not feel grindy, but felt about right, including with elites and solos. Some of the house rules floating around are pretty radical, and would seem to have consequances beyond cutting 30 minutes of real time from a fight. [/QUOTE]
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Why is 4E so grindy?
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