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Why is 4E so grindy?
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<blockquote data-quote="Ourph" data-source="post: 5114789" data-attributes="member: 20239"><p>I noticed in the other thread, the one this discussion was forked from, that someone was complaining about grindy combats in RPGA events. This doesn't surprise me at all, since most of the organized play events I've experienced with 4e have had a mix of people who have never played together before, plus the group usually includes one or two new players who haven't played before period. Such a group isn't likely to be able to develop tactical synergy on the spot. This problem tends to go away if the same PCs play together for 2-3 sessions.</p><p></p><p>:edit to add:</p><p></p><p>@ScottS - I'm not sure grind really depends on real-world time. To me, grind sets in when the PCs are reduced to at-wills but there is no real danger of anyone dying, so the combat goes on for another 3-4 rounds but no longer holds any real interest. That can happen irrespective of the actual RW time the combat takes. That said, most of my group's combats are completed within 30-45 minutes. A rare combat will go over an hour. You might expect the long ones to be grindy but I find the longer RW times are often the most exciting and the least likely to be grindy (these are usually the ones where the PCs pull out all the stops, so there are dailies and action points going off throughout the encounter). The occasional grindy combat is usually in the 45 minute range.</p></blockquote><p></p>
[QUOTE="Ourph, post: 5114789, member: 20239"] I noticed in the other thread, the one this discussion was forked from, that someone was complaining about grindy combats in RPGA events. This doesn't surprise me at all, since most of the organized play events I've experienced with 4e have had a mix of people who have never played together before, plus the group usually includes one or two new players who haven't played before period. Such a group isn't likely to be able to develop tactical synergy on the spot. This problem tends to go away if the same PCs play together for 2-3 sessions. :edit to add: @ScottS - I'm not sure grind really depends on real-world time. To me, grind sets in when the PCs are reduced to at-wills but there is no real danger of anyone dying, so the combat goes on for another 3-4 rounds but no longer holds any real interest. That can happen irrespective of the actual RW time the combat takes. That said, most of my group's combats are completed within 30-45 minutes. A rare combat will go over an hour. You might expect the long ones to be grindy but I find the longer RW times are often the most exciting and the least likely to be grindy (these are usually the ones where the PCs pull out all the stops, so there are dailies and action points going off throughout the encounter). The occasional grindy combat is usually in the 45 minute range. [/QUOTE]
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