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Why is 4E so grindy?
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<blockquote data-quote="I'm A Banana" data-source="post: 5114847" data-attributes="member: 2067"><p>I think there's a lot of reasons.</p><p></p><p></p><p></p><p>I definitely think that's part of it. </p><p></p><p>Though it is support for my "we need stuff to do when not in combat" position. If, out of your 30-some-odd powers, only a quarter of them were attacks or combat utilities (with the rest being abilities to use in social situations, or in exploration), that would be fewer things to do in combat.</p><p></p><p>Fewer things to do = fewer rounds are OK.</p><p></p><p>Fewer rounds = shorter combats.</p><p></p><p>Shorter combats = more stuff (and less grind)</p><p></p><p>More stuff = a faster pace for the game.</p><p></p><p>a faster pace = a game that can be played casually, or a game that can be "stacked" onto itself for longer sessions.</p><p></p><p>more casual play = a game that can serve a broader audience.</p><p></p><p>So you can see that limiting options in this instance provides a better experience for more people.</p><p></p><p>The powers sections of 4e makes me think no one there was familiar with [ame="http://www.amazon.com/Paradox-Choice-Why-More-Less/dp/0060005688"]Barry Shwartz[/ame].</p><p></p><p>So many different kinds of blue jeans, all doing the exact same thing.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5114847, member: 2067"] I think there's a lot of reasons. I definitely think that's part of it. Though it is support for my "we need stuff to do when not in combat" position. If, out of your 30-some-odd powers, only a quarter of them were attacks or combat utilities (with the rest being abilities to use in social situations, or in exploration), that would be fewer things to do in combat. Fewer things to do = fewer rounds are OK. Fewer rounds = shorter combats. Shorter combats = more stuff (and less grind) More stuff = a faster pace for the game. a faster pace = a game that can be played casually, or a game that can be "stacked" onto itself for longer sessions. more casual play = a game that can serve a broader audience. So you can see that limiting options in this instance provides a better experience for more people. The powers sections of 4e makes me think no one there was familiar with [ame="http://www.amazon.com/Paradox-Choice-Why-More-Less/dp/0060005688"]Barry Shwartz[/ame]. So many different kinds of blue jeans, all doing the exact same thing. [/QUOTE]
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