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Why is 4E so grindy?
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<blockquote data-quote="Jack99" data-source="post: 5115702" data-attributes="member: 53135"><p>Yeah, not much grind here as well. Had a tendency towards start-mid-paragon in the previous campaign, but after fixing the hit-point/damage ratio (-25% HP/+33% damage), it has not been an issue. In fact, during the last 5 hour session, we had 7 combats. While 1 was a short combat against 4 minions, the rest were pretty much n or n+1 combats, except for the last one which was a n+4/n+5 in multiple waves, spanning multiple rooms. </p><p></p><p>Do however note that for me, grind has nothing to do with length of combat, but only to do with it becoming boring and repetitive, when the result is given. So an encounter that lasts 20 rounds is not a grind - if interesting things happen in those 20 rounds. Standing against the hydra with only at-wills, chipping away it's massive amount of hit points is not a grind - if the characters are running the risk of dying.</p><p></p><p>As to what causes the grind? - Well, less than stellar encounter building by the DM (already more or less covered earlier by others), poor choices by the players, and/or sheer unluck.</p></blockquote><p></p>
[QUOTE="Jack99, post: 5115702, member: 53135"] Yeah, not much grind here as well. Had a tendency towards start-mid-paragon in the previous campaign, but after fixing the hit-point/damage ratio (-25% HP/+33% damage), it has not been an issue. In fact, during the last 5 hour session, we had 7 combats. While 1 was a short combat against 4 minions, the rest were pretty much n or n+1 combats, except for the last one which was a n+4/n+5 in multiple waves, spanning multiple rooms. Do however note that for me, grind has nothing to do with length of combat, but only to do with it becoming boring and repetitive, when the result is given. So an encounter that lasts 20 rounds is not a grind - if interesting things happen in those 20 rounds. Standing against the hydra with only at-wills, chipping away it's massive amount of hit points is not a grind - if the characters are running the risk of dying. As to what causes the grind? - Well, less than stellar encounter building by the DM (already more or less covered earlier by others), poor choices by the players, and/or sheer unluck. [/QUOTE]
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Why is 4E so grindy?
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