Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why is 4E so grindy?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Amaroq" data-source="post: 5117105" data-attributes="member: 15470"><p>My group is finding that we take 17 minutes <strong>per round</strong>: 4 players, 1 DM, paragon levels (13-14). So, a typical fight, 6 rounds, is taking us pretty much on 2 hours, and a long-lasting one can go 3 or more.</p><p></p><p>The problem, the point where it feels like a "grind", occurs at that instant where the tension goes out of the fight: we the party know we've won it, we've eliminated all of the bad guys except for the flying Elite, who has demonstrated that he can't knock an un-bloodied character unconscious, so as long as we can heal to stay above bloodied, we're in no danger ... we've blocked the exit so he can't escape ... and now we're just whittling down the hit points. </p><p></p><p>Group construction is Fighter, Warden, Druid, Warlock, so two Defenders, a Leader, and a Striker .. we might be better suited to get through things with a second Striker or a Controller. </p><p></p><p>So, it was <strong>jbear</strong>'s post that most resonated with me: repeated for emphasis:</p><p></p><p></p><p>These are great chunks of advice.</p><p></p><p>Our other game does a very good job of avoiding a "grind" feeling because the DM is willing to have creatures abandon the field and flee rather than continue in a vain effort.</p><p></p><p>Likewise, playing to perfect defensive advantage leads to a real grind situation. <strong>Take</strong> opportunity attacks, <strong>ignore</strong> the fighter's mark, etc: those extra attacks will add up to additional damage, and that will move things to their conclusion more quickly.</p><p></p><p>Last, goals other than "kill everything" are pretty key to long-term games: one of my favorite recent encounters involved a "I've taken your mounts hostage and we're killing them" mechanic, with the villain playing Bond-villain and having his minions winch the sadistic torture-death device a step further every round. As a Standard. With the rest of the bad guys doing their best to keep us from getting to the mounts ... really, the fight would have been easy had we simply stood and fought, but the feeling of time pressure (and the indeterminate nature of the deadline) forced us to bypass the defense to reach and take out the minions .. and that forced us to separate .. and all in all, it was awesome! And made the encounter infinitely more entertaining than it would have been.</p></blockquote><p></p>
[QUOTE="Amaroq, post: 5117105, member: 15470"] My group is finding that we take 17 minutes [b]per round[/b]: 4 players, 1 DM, paragon levels (13-14). So, a typical fight, 6 rounds, is taking us pretty much on 2 hours, and a long-lasting one can go 3 or more. The problem, the point where it feels like a "grind", occurs at that instant where the tension goes out of the fight: we the party know we've won it, we've eliminated all of the bad guys except for the flying Elite, who has demonstrated that he can't knock an un-bloodied character unconscious, so as long as we can heal to stay above bloodied, we're in no danger ... we've blocked the exit so he can't escape ... and now we're just whittling down the hit points. Group construction is Fighter, Warden, Druid, Warlock, so two Defenders, a Leader, and a Striker .. we might be better suited to get through things with a second Striker or a Controller. So, it was [b]jbear[/b]'s post that most resonated with me: repeated for emphasis: These are great chunks of advice. Our other game does a very good job of avoiding a "grind" feeling because the DM is willing to have creatures abandon the field and flee rather than continue in a vain effort. Likewise, playing to perfect defensive advantage leads to a real grind situation. [B]Take[/b] opportunity attacks, [b]ignore[/b] the fighter's mark, etc: those extra attacks will add up to additional damage, and that will move things to their conclusion more quickly. Last, goals other than "kill everything" are pretty key to long-term games: one of my favorite recent encounters involved a "I've taken your mounts hostage and we're killing them" mechanic, with the villain playing Bond-villain and having his minions winch the sadistic torture-death device a step further every round. As a Standard. With the rest of the bad guys doing their best to keep us from getting to the mounts ... really, the fight would have been easy had we simply stood and fought, but the feeling of time pressure (and the indeterminate nature of the deadline) forced us to bypass the defense to reach and take out the minions .. and that forced us to separate .. and all in all, it was awesome! And made the encounter infinitely more entertaining than it would have been. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why is 4E so grindy?
Top