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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Why is AC 2 the best armor class?
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<blockquote data-quote="Gus L" data-source="post: 9684882" data-attributes="member: 7045072"><p><strong>"I adopted the rules I'd done earlier for a Civil War game called <em>Ironclads</em> that had hit points and armor class. It meant that players had a chance to live longer and do more. They didn't care that they had hit points to keep track of because they were just keeping track of little detailed records for their character and not trying to do it for an entire army. They didn't care if they could kill a monster in one blow, but they didn't want the monster to kill them in one blow."</strong></p><p><strong></strong></p><p><strong>- Dave Arneson,</strong><a href="http://uk.pc.gamespy.com/articles/540/540395p3.html" target="_blank"><strong> UK Gamespy Interview</strong></a><strong> (2004)</strong></p><p></p><p>Not much to be had there. As far as why 2 is max AC instead of 1 I suspect it has something to do with the use of 2D6 as a determination dice in Chainmail .., but AC isn't meant to work with Chainmail so that doesn't really make sense. It's more likely an artifact of the "Ironclads" game - which I've never seen the rules for. Perhaps that used 2D6 as well and require a 2 to bust through the toughest armor? Wild conjecture really.</p><p></p><p>I do like a game where the max AC is 2 descending/18 ascending because it makes armor beside plate and shield more viable for PCs and makes it so at higher levels everyone almost always hits. This in turn favors more interesting special abilities and magic item abilities in my experience. Otherwise the combat game becomes a race to -5 AC or lower by mid levels.</p></blockquote><p></p>
[QUOTE="Gus L, post: 9684882, member: 7045072"] [B]"I adopted the rules I'd done earlier for a Civil War game called [I]Ironclads[/I] that had hit points and armor class. It meant that players had a chance to live longer and do more. They didn't care that they had hit points to keep track of because they were just keeping track of little detailed records for their character and not trying to do it for an entire army. They didn't care if they could kill a monster in one blow, but they didn't want the monster to kill them in one blow." - Dave Arneson,[/B][URL='http://uk.pc.gamespy.com/articles/540/540395p3.html'][B] UK Gamespy Interview[/B][/URL][B] (2004)[/B] Not much to be had there. As far as why 2 is max AC instead of 1 I suspect it has something to do with the use of 2D6 as a determination dice in Chainmail .., but AC isn't meant to work with Chainmail so that doesn't really make sense. It's more likely an artifact of the "Ironclads" game - which I've never seen the rules for. Perhaps that used 2D6 as well and require a 2 to bust through the toughest armor? Wild conjecture really. I do like a game where the max AC is 2 descending/18 ascending because it makes armor beside plate and shield more viable for PCs and makes it so at higher levels everyone almost always hits. This in turn favors more interesting special abilities and magic item abilities in my experience. Otherwise the combat game becomes a race to -5 AC or lower by mid levels. [/QUOTE]
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General Tabletop Discussion
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Why is AC 2 the best armor class?
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