D&D 5E Why is animate dead considered inherently evil?

I'm having a troublesome time understanding why the animate dead spell is considered evil. When I read the manual it states that the spall imbues the targeted corpse with a foul mimicry of life, implying that the soul is not a sentient being who is trapped in a decaying corpse. Rather, the spell does exactly what its title suggests, it only animates the corps. Now of course one could use the spell to create zombies that would hunt and kill humans, but by that same coin, they could create a labor force that needs no form of sustenance (other than for the spell to be recast of course). There have also been those who have said "the spell is associated with the negative realm which is evil", however when you ask someone why the negative realm is bad that will say "because it is used for necromancy", I'm sure you can see the fallacy in this argument.

However, I must take into account that I have only looked into the DnD magic system since yesterday so there are likely large gaps in my knowledge. PS(Apon further reflection I've decided that the animate dead spell doesn't fall into the school of necromancy, as life is not truly given to the corps, instead I believe this would most likely fall into the school of transmutation.) PPS(I apologize for my sloppy writing, I've decided I'm feeling too lazy to correct it.)
 

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Voadam

Legend
Skeletons and zombies have had a dichotomy throughout D&D.

Skeletons and zombies in 1e-3.0 were neutral. In 3.5 to 5e they are evil.

The animated dead spells generally make them mindless undead robots which would generally indicate neutral if they did nothing but what they are commanded to do. If all they are commanded to do is manual labor to create hospitals then most would not say evil.

However they are also often depicted as wandering monsters who attack people on sight with no indication of a command to do so. This would tend to indicate that uncontrolled mindless undead naturally move to cause harm to people. Also animate dead is not the only way a skeleton or zombie can be created. You can argue that mindless assault and murder machines are not evil because they are mindless, but the default act to actively cause harm for no reason can generally fall under D&D evil.
 

Have you ever had anyone close to you die? It may not be logical but if I saw the corpse of a lost loved one - even a skeleton of one if I knew whose it was - I would have a visceral negative reaction to it. Desecrating corpses has long been taboo unless it's done as punishment or warning to others in most cultures. Paying for the corpse doesn't make it less evil from that perspective.

But you do you. I'm simply explaining why people think it's evil even if you don't "get" it.
Would you recognize the skeleton of your wife? I don't mean this in a skeptical way, I mean this in a plainly curious way. I don't believe I've ever met someone who could recognize someone (even a loved one) by their skeleton alone. Or did you mean (in your scenario) that the necromancer pointed out which one was your wife/kid ext?
 

TheSword

Legend
It’s evil, for the same reason eating the dead, and having sex with the dead is considered evil.

It stems from the fact that the bodies of the dead are considered precious even after death, both as a memorial to the person who was once living to remember them. And because the body was thought to once housed the spirit and therefore should be treated with respect. Reverence for the dead is something that pretty consistent across cultures, even ones that haven’t come into contact with each other.

From a biological/evolutionary stand point there are also good reasons why as humans we would have a biological imperative to avoid other humans that are dead. To avoid disease and/or other causes of the death that might affect us to. It’s one of the theories behind the Uncanny Valley that causes revulsion to things that look almost human but aren’t quite right. Hence messing with the dead being taboo.
 


payn

He'll flip ya...Flip ya for real...
If we’re talking about 5e here, it isn’t “inherently evil.” Some characters would probably consider it evil for any number of reasons, but there are no actual game rules connecting any particular spell to any particular alignment.
Pretty much this. In the past I believe its because you are creating mindless evil beings that just go around killing things unless controlled. That and you are messing with the natural and/or cosmic order and thats simply not good.
 

payn

He'll flip ya...Flip ya for real...
I am fully aware that it is considered "not a good act" but I have a troublesome time understanding why. Also, requiring the use of human flesh doesn't sound like something particularly bad by itself, perhaps dishonestly gaining it is bad, but simply finding the dead body of a random man and animating it doesn't sound evil at all. Now I can understand someone not wanting to see their grandpa's corpse walking around, but such contingencies can be avoided with the following methods: Ask to buy or have the corps donated (you can alternatively find a corps that will clearly not be sought after by relatives), Turn said corps into a skeleton, set out with your new labor force and show the world its implications.
I think its because if you lose control of your labor force, the undead go around slaughtering everyone.
 


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Because corpses are icky and icky things are evil. The 'killing spree if uncontrolled' was tacked on later in 3.5.

Now why don't you just brutally enslave an elemental spirit into a golem instead like a Good person would?
This is a very interesting point - that golems don't at all have the air/flavor of being unholy because they require the violation/enslavement of some other entity.

If I had to guess, it's because OG golems in cultural mythology, I don't think, worked that way? And that the whole 'elemental spirit' thing was added later to give some plausibility of how golems worked beyond just magic.

Regardless of why, it's definitely glossed over in it's representation/ramifications in the D&D lore.
 

Mind of tempest

(he/him)advocate for 5e psionics
This is a very interesting point - that golems don't at all have the air/flavor of being unholy because they require the violation/enslavement of some other entity.

If I had to guess, it's because OG golems in cultural mythology, I don't think, worked that way? And that the whole 'elemental spirit' thing was added later to give some plausibility of how golems worked beyond just magic.
golems worked on some kind of letter magic by particularly holy rabbis last I heard.
 

Voadam

Legend
I'm having a troublesome time understanding why the animate dead spell is considered evil. When I read the manual it states that the spall imbues the targeted corpse with a foul mimicry of life, implying that the soul is not a sentient being who is trapped in a decaying corpse. Rather, the spell does exactly what its title suggests, it only animates the corps. Now of course one could use the spell to create zombies that would hunt and kill humans, but by that same coin, they could create a labor force that needs no form of sustenance (other than for the spell to be recast of course). There have also been those who have said "the spell is associated with the negative realm which is evil", however when you ask someone why the negative realm is bad that will say "because it is used for necromancy", I'm sure you can see the fallacy in this argument.
In 3e all spells that created undead were given an alignment descriptor of [Evil] which meant they interacted with alignment functions as evil, such as the aura of the magic showing up as evil for a detect evil spell or paladin detect evil power.

Undead also had a distinction of always showing up as evil for the detect evil spell even though undead like ghosts could be non-evil alignments.

The way I viewed it was that there is cosmic [EVIL] which is supernatural evil and shows up in powering undead and is present in some magic. You can use such supernatural evil for morally evil purposes, morally neutral purposes, or moral ends, but the supernatural evil does not change based on use.

This is different conception from the use of the spell being inherently morally evil.

In 1e and 2e AD&D undead were generally powered by negative energy which necromancy taps into. AD&D did not have descriptors like 3e, but 3e continued with the negative energy association of undead.

In 4e this was termed necrotic.

This continues a little into 5e.
However, I must take into account that I have only looked into the DnD magic system since yesterday so there are likely large gaps in my knowledge. PS(Apon further reflection I've decided that the animate dead spell doesn't fall into the school of necromancy, as life is not truly given to the corps, instead I believe this would most likely fall into the school of transmutation.) PPS(I apologize for my sloppy writing, I've decided I'm feeling too lazy to correct it.)
Skeletons and Zombies are not simply corpses that are animated by magic. They are undead which have all sorts of different aspects to them.

You can use an animate object spell on bones or a corpse and get a non-undead creature. Such an animate object would not use necrotic energy or involve necromancy or have the supernatural characteristics of undead although it would look similar to an undead skeleton or zombie. A cleric could not channel divinity to turn an animated body or bones as undead.
 

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