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Why is animate dead considered inherently evil?
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 8569527" data-attributes="member: 31506"><p>Because it creates opportunities to explore what the world would look like with cheap, unlimited unskilled labor. How would local living labor react to some necromancer setting up a factory or hiring out their skeletons to chop wood, dig pits, act as porters, etc.</p><p></p><p>What would a society that fully embraced this look like? There was a country in some game I played in that relied almost exclusively on undead labor and headed by necromancers and sentient undead. The general populace was given aptitude tests at various stages in life to place into various higher skilled programs, either for magic, skilled labor, etc, with an option to be converted to undeath later for the particularly gifted so their skills could be preserved for the future. The remainder were given basic income, housing, necessities, and a life of relative leisure, with the understanding that their meatsuit was the property of the government after death. Certain evil factions were encouraging a more hedonistic lifestyle (procreate then eat/drink/abuse yourself to death) to speed up the cycle for those they deemed less desirable, and opposed by others who valued the living more than just a source of future corpses. Sentient undead that fed on the living were typically considered dangerous addicts at best, and generally hunted down and destroyed to avoid damaging the flock.</p><p></p><p>Incorporating fantasy elements helps avoid the <a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/ReedRichardsIsUseless" target="_blank">"Reed Richard is Useless"</a> trope, where fantastic magic exists but the world is still somehow stuck as a medieval Europe replica.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 8569527, member: 31506"] Because it creates opportunities to explore what the world would look like with cheap, unlimited unskilled labor. How would local living labor react to some necromancer setting up a factory or hiring out their skeletons to chop wood, dig pits, act as porters, etc. What would a society that fully embraced this look like? There was a country in some game I played in that relied almost exclusively on undead labor and headed by necromancers and sentient undead. The general populace was given aptitude tests at various stages in life to place into various higher skilled programs, either for magic, skilled labor, etc, with an option to be converted to undeath later for the particularly gifted so their skills could be preserved for the future. The remainder were given basic income, housing, necessities, and a life of relative leisure, with the understanding that their meatsuit was the property of the government after death. Certain evil factions were encouraging a more hedonistic lifestyle (procreate then eat/drink/abuse yourself to death) to speed up the cycle for those they deemed less desirable, and opposed by others who valued the living more than just a source of future corpses. Sentient undead that fed on the living were typically considered dangerous addicts at best, and generally hunted down and destroyed to avoid damaging the flock. Incorporating fantasy elements helps avoid the [URL='https://tvtropes.org/pmwiki/pmwiki.php/Main/ReedRichardsIsUseless']"Reed Richard is Useless"[/URL] trope, where fantastic magic exists but the world is still somehow stuck as a medieval Europe replica. [/QUOTE]
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Why is animate dead considered inherently evil?
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