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Why is animate dead considered inherently evil?
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<blockquote data-quote="Jackdaw McGraw" data-source="post: 8569814" data-attributes="member: 7021534"><p>Imagine a necromancer trying to explain to horrified villagers that a deceased's soul always makes a clean separation from the body - thus making postmortem animation a morally neutral enterprise - because a spellbook told him so. </p><p></p><p>"<em>No no</em>, good villagers, there's no need to drag the town cleric into this debate. The undead's famous fear of confidently presented holy symbols, or their tendency to crumble under the flashing blade of a paladin, shouldn't be misconstrued as a moral position taken by the gods or their most faithful champions.</p><p></p><p>It's merely a clash of disharmonious energies, vibrating at different <em>wavelengths</em>. Yes, one is classically represented as "dark" - like the lovely robes I'm wearing - and "light", but these are merely metaphors for elemental forces that have no more will or malevolence than, say, oil and water. </p><p></p><p>People. Please listen to reason. I'm a <em>good </em>necromancer. We're much more common than you think. And none of use would <em>dare </em>animate a pinky if we thought there was an iota of a chance that your loved ones' souls hadn't departed swiftly to the hereafter the moment they perished. Poof and they're gone.</p><p></p><p>I think we can all agree that what happens to us after we die is one of the most well understood aspects of the mortal experience. Completely precise, knowable and not at all fraught, mysterious or in need of protective taboos. The whole ritual of grieving and preparing the body for a "sacred" burial seems a tad bit silly when you think about it, now doesn't it? Reverence for meat? I mean...</p><p></p><p>...dammit, I've said too much. </p><p></p><p>Don't come any closer, you soulbots!"</p></blockquote><p></p>
[QUOTE="Jackdaw McGraw, post: 8569814, member: 7021534"] Imagine a necromancer trying to explain to horrified villagers that a deceased's soul always makes a clean separation from the body - thus making postmortem animation a morally neutral enterprise - because a spellbook told him so. "[I]No no[/I], good villagers, there's no need to drag the town cleric into this debate. The undead's famous fear of confidently presented holy symbols, or their tendency to crumble under the flashing blade of a paladin, shouldn't be misconstrued as a moral position taken by the gods or their most faithful champions. It's merely a clash of disharmonious energies, vibrating at different [I]wavelengths[/I]. Yes, one is classically represented as "dark" - like the lovely robes I'm wearing - and "light", but these are merely metaphors for elemental forces that have no more will or malevolence than, say, oil and water. People. Please listen to reason. I'm a [I]good [/I]necromancer. We're much more common than you think. And none of use would [I]dare [/I]animate a pinky if we thought there was an iota of a chance that your loved ones' souls hadn't departed swiftly to the hereafter the moment they perished. Poof and they're gone. I think we can all agree that what happens to us after we die is one of the most well understood aspects of the mortal experience. Completely precise, knowable and not at all fraught, mysterious or in need of protective taboos. The whole ritual of grieving and preparing the body for a "sacred" burial seems a tad bit silly when you think about it, now doesn't it? Reverence for meat? I mean... ...dammit, I've said too much. Don't come any closer, you soulbots!" [/QUOTE]
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