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Why is animate dead considered inherently evil?
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<blockquote data-quote="Lanefan" data-source="post: 8570363" data-attributes="member: 29398"><p>Sure; the same is true of some well-known older modules as well.</p><p></p><p>A lich, though, is a sentient and often very intelligent being; and though I have it that they have to be evil both in life (in order to become a lich in the first place) and as a lich when first formed, there's no reason why they can't slowly drift toward neutrality over the long run. (I have a hard time seeing one drift so far as to end up good, but I suppose it could happen)</p><p></p><p>That said, the very concept of undeath would IMO often if not always be anathema to the living, thus marking undead as fair game regardless of the specific alignment of either hunter or prey. (this echoes an in-character argument I've been having for ages with another player's Necromancer, in the game I play in)</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8570363, member: 29398"] Sure; the same is true of some well-known older modules as well. A lich, though, is a sentient and often very intelligent being; and though I have it that they have to be evil both in life (in order to become a lich in the first place) and as a lich when first formed, there's no reason why they can't slowly drift toward neutrality over the long run. (I have a hard time seeing one drift so far as to end up good, but I suppose it could happen) That said, the very concept of undeath would IMO often if not always be anathema to the living, thus marking undead as fair game regardless of the specific alignment of either hunter or prey. (this echoes an in-character argument I've been having for ages with another player's Necromancer, in the game I play in) [/QUOTE]
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Why is animate dead considered inherently evil?
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