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Why is animate dead considered inherently evil?
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<blockquote data-quote="Bedrockgames" data-source="post: 8571120" data-attributes="member: 85555"><p>I am not saying it is logically consistent. Like I said before, this isn't the laying down of a moral philosophy brick by brick. But i htnkn there are a lot of unspoken reasons why we can turn a completely blind eye to characters killing things in volume, but still be more disturbed by raising the dead. I think a lot of it is we area unconsciously filing the killing of orcs into a box like 'action movie stuff' but we are treating the raising of the dead as much different movements int he game. Still I don't think anyone at the table is passing judgement on the player for doing this. It just seems more like a 'vincent price move' to animate the dead. </p><p></p><p>And there are still lines in the game when it comes to killing. We might turn off our moral judgement for killing a three eyed monster trying to devour us (the same way we do for a hero in an adventure movie), but is a PC struck a child or killed an old lady, people would be taken aback (just like you can watch a hero kill a monster but if he is being an abusive husband in the next scene it is going to feel decidedly unheroic). And there is also a moral difference between killing a monster bent on destruction versus harming someone who is innocent. But I think your point is more these are just convenient labels for plot reasons, which is why I think the action movie analogy is appropriate.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8571120, member: 85555"] I am not saying it is logically consistent. Like I said before, this isn't the laying down of a moral philosophy brick by brick. But i htnkn there are a lot of unspoken reasons why we can turn a completely blind eye to characters killing things in volume, but still be more disturbed by raising the dead. I think a lot of it is we area unconsciously filing the killing of orcs into a box like 'action movie stuff' but we are treating the raising of the dead as much different movements int he game. Still I don't think anyone at the table is passing judgement on the player for doing this. It just seems more like a 'vincent price move' to animate the dead. And there are still lines in the game when it comes to killing. We might turn off our moral judgement for killing a three eyed monster trying to devour us (the same way we do for a hero in an adventure movie), but is a PC struck a child or killed an old lady, people would be taken aback (just like you can watch a hero kill a monster but if he is being an abusive husband in the next scene it is going to feel decidedly unheroic). And there is also a moral difference between killing a monster bent on destruction versus harming someone who is innocent. But I think your point is more these are just convenient labels for plot reasons, which is why I think the action movie analogy is appropriate. [/QUOTE]
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