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Why is animate dead considered inherently evil?
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<blockquote data-quote="Maxperson" data-source="post: 8571228" data-attributes="member: 23751"><p>And I'd like to be clear that in my game I only really use alignment on the DM side of things. It's a quick way for me to get a basic idea of how a monster or bad guy is supposed to behave and then I tweak it a bit from there on the fly to give the NPC character. </p><p></p><p>On the player side of things it's 100% up to the player whether or not to use alignment as an RP aid. The world is going to react to the PC actions based on what the perceiver believes. The citizens aren't going to be like, "That guy just punched the little old lady in the head and knocked her out. He's evil!!!" They're going to be like, "Gods! He just knocked out old Millie for no reason! Larry, Curly, Moe, Shemp, go get the guards!"</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8571228, member: 23751"] And I'd like to be clear that in my game I only really use alignment on the DM side of things. It's a quick way for me to get a basic idea of how a monster or bad guy is supposed to behave and then I tweak it a bit from there on the fly to give the NPC character. On the player side of things it's 100% up to the player whether or not to use alignment as an RP aid. The world is going to react to the PC actions based on what the perceiver believes. The citizens aren't going to be like, "That guy just punched the little old lady in the head and knocked her out. He's evil!!!" They're going to be like, "Gods! He just knocked out old Millie for no reason! Larry, Curly, Moe, Shemp, go get the guards!" [/QUOTE]
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Why is animate dead considered inherently evil?
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