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Why is animate dead considered inherently evil?
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<blockquote data-quote="Hexmage-EN" data-source="post: 8571429" data-attributes="member: 79428"><p>Personally as a DM I rarely declare something good or evil unless I think it's something I think nearly everyone agrees upon. There's just too much variance in what people believe is good or evil IRL.</p><p></p><p>To use violence as an example, I've seen all these different claims espoused in real life:</p><ul> <li data-xf-list-type="ul">Violence committed in war is justified.</li> <li data-xf-list-type="ul">Violence is only justified for self-defense or protecting another person.</li> <li data-xf-list-type="ul">Violence is only justified to protect another person and not the self.</li> <li data-xf-list-type="ul">Violence is never justified in any circumstance, even if it means allowing yourself or others to die.</li> </ul><p></p><p>There are also disagreements over what evil even is. Some religious people believe that evil is defined as disobedience to divine authority, meaning that even acts that seemingly cause no harm can be evil to perform if they have been forbidden.</p><p></p><p>In the context of D&D 5E, undeath is apparently a big enough concern that all Clerics get Turn Undead no matter what their god's primary domains are. This implies that undeath is a big enough threat that the majority of gods oppose it.</p><p></p><p>Maybe there's some kind of global necromantic threshold where if you go too far new souls can't enter the world and all creatures become undead when they die. Also Orcus/Atropus/whoever else show up to eliminate all remaining life.</p></blockquote><p></p>
[QUOTE="Hexmage-EN, post: 8571429, member: 79428"] Personally as a DM I rarely declare something good or evil unless I think it's something I think nearly everyone agrees upon. There's just too much variance in what people believe is good or evil IRL. To use violence as an example, I've seen all these different claims espoused in real life: [LIST] [*]Violence committed in war is justified. [*]Violence is only justified for self-defense or protecting another person. [*]Violence is only justified to protect another person and not the self. [*]Violence is never justified in any circumstance, even if it means allowing yourself or others to die. [/LIST] There are also disagreements over what evil even is. Some religious people believe that evil is defined as disobedience to divine authority, meaning that even acts that seemingly cause no harm can be evil to perform if they have been forbidden. In the context of D&D 5E, undeath is apparently a big enough concern that all Clerics get Turn Undead no matter what their god's primary domains are. This implies that undeath is a big enough threat that the majority of gods oppose it. Maybe there's some kind of global necromantic threshold where if you go too far new souls can't enter the world and all creatures become undead when they die. Also Orcus/Atropus/whoever else show up to eliminate all remaining life. [/QUOTE]
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