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Why is animate dead considered inherently evil?
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<blockquote data-quote="Charlaquin" data-source="post: 8571728" data-attributes="member: 6779196"><p>No, I interpret it as “the use of necromancy spells such as animate dead is not a good act” (that part is literally consistent with my interpretation that spells are not inherently tied to alignments), and an unenforceable statement about what characters “will” do, which is why I used the druid armor comparison. It is inarguable that the player of a good PC can choose for their character to cast necromancy spells like animate dead frequently. Since this statement indicates no consequences for doing so, I can only conclude that good PCs can in fact cast necromancy spells like animate dead frequently. Of course, a character who does cast necromancy spells like animate dead frequently is most likely not both good and an NPC, since the text in question indicates that good characters don’t do that. Much like how a character wearing metal armor is probably not both a druid and an NPC.</p><p></p><p>It’s not a prohibition. It doesn’t say good characters <em>can’t</em> cast necromancy spells like animate dead frequently, it says only evil characters <em>do</em> cast them frequently, which is just demonstrably untrue when it comes to PCs. Same as Druids and metal armor.</p><p></p><p>Except, a non-evil PC absolutely can. Nothing stops them from doing so, and the text in question indicates no consequences if they do.</p><p></p><p>I agree, it’s not a good act.</p><p></p><p>Obviously.</p><p></p><p>But the player decides their character’s alignment, the player decides what their character does, and the rules do not contain any provision for the DM to change a PC’s alignment. Ergo, the statement that only evil characters use such spells frequently <em>cannot</em> be true of PCs.</p><p></p><p>Again, I don’t disagree that it isn’t good.</p><p></p><p>Which is demonstrably untrue when it comes to PCs.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8571728, member: 6779196"] No, I interpret it as “the use of necromancy spells such as animate dead is not a good act” (that part is literally consistent with my interpretation that spells are not inherently tied to alignments), and an unenforceable statement about what characters “will” do, which is why I used the druid armor comparison. It is inarguable that the player of a good PC can choose for their character to cast necromancy spells like animate dead frequently. Since this statement indicates no consequences for doing so, I can only conclude that good PCs can in fact cast necromancy spells like animate dead frequently. Of course, a character who does cast necromancy spells like animate dead frequently is most likely not both good and an NPC, since the text in question indicates that good characters don’t do that. Much like how a character wearing metal armor is probably not both a druid and an NPC. It’s not a prohibition. It doesn’t say good characters [I]can’t[/I] cast necromancy spells like animate dead frequently, it says only evil characters [I]do[/I] cast them frequently, which is just demonstrably untrue when it comes to PCs. Same as Druids and metal armor. Except, a non-evil PC absolutely can. Nothing stops them from doing so, and the text in question indicates no consequences if they do. I agree, it’s not a good act. Obviously. But the player decides their character’s alignment, the player decides what their character does, and the rules do not contain any provision for the DM to change a PC’s alignment. Ergo, the statement that only evil characters use such spells frequently [I]cannot[/I] be true of PCs. Again, I don’t disagree that it isn’t good. Which is demonstrably untrue when it comes to PCs. [/QUOTE]
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