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Why is animate dead considered inherently evil?
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<blockquote data-quote="Charlaquin" data-source="post: 8571829" data-attributes="member: 6779196"><p>That doesn’t tie it to an alignment, it specifies an alignment to which it is not tied: good.</p><p></p><p>Sure they are. It says good right there on the character sheet, and they did the thing. Now what happens? The rules don’t say.</p><p></p><p>I don’t see a rule that says a good PC can’t do those things or what happens to them if they do.</p><p></p><p>You’ve inserted the word “can” in there, which does not exist in the text in question. A proper analogy would be a “law” that says only women enter women’s restrooms, which isn’t a law at all, it’s just a factually incorrect statement.</p><p></p><p>That’s neither RAW nor RAI. RAW just says they won’t, and doesn’t specify what happens to a PC who does anyway. RAI is nothing happens at all, it’s only meant as a statement informing the setting. It’s right there in Sage Advice.</p><p></p><p>Any of these things would be not-unreasonable house rules, if a DM wanted to enforce druid PCs conforming to the statement about the setting.</p><p></p><p>The<em> “</em>rule” doesn’t prohibit druids from wearing metal armor, or just says they won’t, which a druid PC can easily prove false.</p><p></p><p>Fine and dandy as a house rule, but nowhere in the rules does it say to do either of those things.</p><p></p><p>That’s not how the rules of D&D work. They’re exceptions-based, they say what you <em>can</em> do, not what you <em>can’t</em> do.</p><p></p><p>The text in question does not contain any prohibitive language. It is a statement of what characters <em>do</em>, which can easily be proven false.</p><p></p><p>According to what rule?</p><p></p><p>I mean, a player playing a serial rapist character would get kicked out of my game. But that’s part of the social contract, not the rules of the game. If one decided to allow a player to play this character though, no rule of the game says the effects of a unicorn’s lair wouldn’t affect them.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8571829, member: 6779196"] That doesn’t tie it to an alignment, it specifies an alignment to which it is not tied: good. Sure they are. It says good right there on the character sheet, and they did the thing. Now what happens? The rules don’t say. I don’t see a rule that says a good PC can’t do those things or what happens to them if they do. You’ve inserted the word “can” in there, which does not exist in the text in question. A proper analogy would be a “law” that says only women enter women’s restrooms, which isn’t a law at all, it’s just a factually incorrect statement. That’s neither RAW nor RAI. RAW just says they won’t, and doesn’t specify what happens to a PC who does anyway. RAI is nothing happens at all, it’s only meant as a statement informing the setting. It’s right there in Sage Advice. Any of these things would be not-unreasonable house rules, if a DM wanted to enforce druid PCs conforming to the statement about the setting. The[I] “[/I]rule” doesn’t prohibit druids from wearing metal armor, or just says they won’t, which a druid PC can easily prove false. Fine and dandy as a house rule, but nowhere in the rules does it say to do either of those things. That’s not how the rules of D&D work. They’re exceptions-based, they say what you [I]can[/I] do, not what you [I]can’t[/I] do. The text in question does not contain any prohibitive language. It is a statement of what characters [I]do[/I], which can easily be proven false. According to what rule? I mean, a player playing a serial rapist character would get kicked out of my game. But that’s part of the social contract, not the rules of the game. If one decided to allow a player to play this character though, no rule of the game says the effects of a unicorn’s lair wouldn’t affect them. [/QUOTE]
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