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Why is animate dead considered inherently evil?
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<blockquote data-quote="Charlaquin" data-source="post: 8571845" data-attributes="member: 6779196"><p>That’s why there will never be agreement on the utility of alignment (or lack thereof). The people who say it still serves a useful purpose despite having no mechanical implications any more <em>are still using it like it has mechanical implications</em>, changing characters’ alignments if they think the player is playing them in a way that doesn’t conform to their idea of the alignment they chose. Sometimes even taking away class abilities because of it.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8571845, member: 6779196"] That’s why there will never be agreement on the utility of alignment (or lack thereof). The people who say it still serves a useful purpose despite having no mechanical implications any more [I]are still using it like it has mechanical implications[/I], changing characters’ alignments if they think the player is playing them in a way that doesn’t conform to their idea of the alignment they chose. Sometimes even taking away class abilities because of it. [/QUOTE]
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Why is animate dead considered inherently evil?
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