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Why is animate dead considered inherently evil?
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<blockquote data-quote="Flamestrike" data-source="post: 8572042" data-attributes="member: 6788736"><p>Agreed to an extent but I consider them to be related concepts.</p><p></p><p>In game, there is very little difference. A creature that dies with an Evil alignment (regardless of due to it being a Cosmic evil, or a Moral one) adds his soul to the tally of the forces of Evil (goes to a Negative Outer Plane).</p><p></p><p>In the grand scheme of things, there isnt any difference 'in game'. The forces of Evil gain 1 soul. The forces of Good lose 1 soul.</p><p></p><p>Of course, there is a difference to the players at the table, where selling souls and animating the dead and trucking with Demons is 'meh' but torture, murder and to a far greater degree rape are frowned upon (usually).</p><p></p><p>When it comes to animating the dead, I always frame it in the following way to players.</p><p></p><p>You're:</p><p></p><p>1) Using 'foul, dark, unholy, black magic' (think Dark Side, Star Wars) to,</p><p>2) Channel an evil monstrous spirit into,</p><p>3) The corpse of a dead person, defiling that corpse, and the dignity of the deceased,</p><p>4) To create a horrific undead monster, that would happily eat babies if you lost control of it (a possibility).</p><p></p><p>Regardless of your intentions (and the path to Hell is lined with good intentions), this is <em>not </em>a Good act, and <em>only</em> Evil creatures do so with any regularity.</p><p></p><p>End of story.</p><p></p><p>Unless there is a social contract at the table, whereby we want to explore a heroic (but misguided) PCs fall to evil, or it's a non heroic game (all alignments welcome) there will be an additional warning that the PC is in the red zone for an alignment change, and possible loss of PC (presuming a heroic campaign) or other consequences, including an alignment change and everything that goes with that.</p><p></p><p>Of course, if I have a player whining about an alignment change for doing something ONLY evil creatures do, we likely have a bigger problem on our hands, and a player that would likely be better off playing elsewhere.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8572042, member: 6788736"] Agreed to an extent but I consider them to be related concepts. In game, there is very little difference. A creature that dies with an Evil alignment (regardless of due to it being a Cosmic evil, or a Moral one) adds his soul to the tally of the forces of Evil (goes to a Negative Outer Plane). In the grand scheme of things, there isnt any difference 'in game'. The forces of Evil gain 1 soul. The forces of Good lose 1 soul. Of course, there is a difference to the players at the table, where selling souls and animating the dead and trucking with Demons is 'meh' but torture, murder and to a far greater degree rape are frowned upon (usually). When it comes to animating the dead, I always frame it in the following way to players. You're: 1) Using 'foul, dark, unholy, black magic' (think Dark Side, Star Wars) to, 2) Channel an evil monstrous spirit into, 3) The corpse of a dead person, defiling that corpse, and the dignity of the deceased, 4) To create a horrific undead monster, that would happily eat babies if you lost control of it (a possibility). Regardless of your intentions (and the path to Hell is lined with good intentions), this is [I]not [/I]a Good act, and [I]only[/I] Evil creatures do so with any regularity. End of story. Unless there is a social contract at the table, whereby we want to explore a heroic (but misguided) PCs fall to evil, or it's a non heroic game (all alignments welcome) there will be an additional warning that the PC is in the red zone for an alignment change, and possible loss of PC (presuming a heroic campaign) or other consequences, including an alignment change and everything that goes with that. Of course, if I have a player whining about an alignment change for doing something ONLY evil creatures do, we likely have a bigger problem on our hands, and a player that would likely be better off playing elsewhere. [/QUOTE]
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Why is animate dead considered inherently evil?
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