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Why is animate dead considered inherently evil?
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<blockquote data-quote="Voadam" data-source="post: 8572782" data-attributes="member: 2209"><p>Whether an NPC approves of your behavior can be based on the NPC's alignment, but that is generally a very loose connection and usually more context and NPC specific. A DM could use the fact that an NPC is lawful or chaotic to say they disapprove of something a PC did but that is not usually a big factor.</p><p></p><p>There is almost no basis for an NPC in 5e to approve or disapprove of a PC's behavior differently based on that PC's alignment. Alignment is generally unknowable to others in 5e and so while it can be used to guide an individual's behavior or response to other's behavior, that is usually the non-mechanical limit. The actual behavior is the big factor, not the alignment on the sheet.</p><p></p><p>I agree, I find labeling an NPC or monster different alignments can be a useful roleplay hook for portraying them and how they react to PC's and their actions. Good and evil is particularly useful in thinking if this NPC is a bad guy in some way.</p><p></p><p>I find that in games without alignment (Vampire, Shadowrun, D20 Modern) it has been easy to say "Are we doing black hats or no black hats this campaign?" or for a DM to say "For this Mutants & Masterminds game I want to do actual good guy superheroes. Are you interested?"</p><p></p><p>I don't think it is necessary or useful. NPCs should be reacting to the PCs' actions, not the alignment on their sheets. If a PC has a known reputation the reaction should incorporate that rep, but generally the alignment on the PC's sheet should be irrelevant to an NPC.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8572782, member: 2209"] Whether an NPC approves of your behavior can be based on the NPC's alignment, but that is generally a very loose connection and usually more context and NPC specific. A DM could use the fact that an NPC is lawful or chaotic to say they disapprove of something a PC did but that is not usually a big factor. There is almost no basis for an NPC in 5e to approve or disapprove of a PC's behavior differently based on that PC's alignment. Alignment is generally unknowable to others in 5e and so while it can be used to guide an individual's behavior or response to other's behavior, that is usually the non-mechanical limit. The actual behavior is the big factor, not the alignment on the sheet. I agree, I find labeling an NPC or monster different alignments can be a useful roleplay hook for portraying them and how they react to PC's and their actions. Good and evil is particularly useful in thinking if this NPC is a bad guy in some way. I find that in games without alignment (Vampire, Shadowrun, D20 Modern) it has been easy to say "Are we doing black hats or no black hats this campaign?" or for a DM to say "For this Mutants & Masterminds game I want to do actual good guy superheroes. Are you interested?" I don't think it is necessary or useful. NPCs should be reacting to the PCs' actions, not the alignment on their sheets. If a PC has a known reputation the reaction should incorporate that rep, but generally the alignment on the PC's sheet should be irrelevant to an NPC. [/QUOTE]
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