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Why is animate dead considered inherently evil?
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<blockquote data-quote="Snarf Zagyg" data-source="post: 8574190" data-attributes="member: 7023840"><p>Why not?</p><p></p><p>I mean ... not to minimize your thoughts and feelings. They are valid. D&D is not for you. It's not for <em>everyone</em>. That's fine! There is nothing that can appeal to <em>everyone</em>.</p><p></p><p>But D&D appeals to <em>a lot of people</em> for a reason. And this thing that I highlighted ... that's one of the reasons. Because it's so open-ended. What you see as a bug, it to many people a feature.</p><p></p><p>And it's why "D&D" and 5e encompasses-</p><p></p><p>A. The group that is using it with minis and a combat map and big, prepared combats, and additional rules for combat; and</p><p>B. The highschoolers getting together over lunch for quick, diceless sessions; and</p><p>C. The college kids trying it out with a starter set and trying to play it RAW; and</p><p>D. The old grognards that have adapted it to a 1e-style game so they can re-run all their favorite TSR modules; and</p><p>E. So much more.</p><p></p><p>But you're right- like classic (OD&D), it's closer to a toolkit than a complete set of rules for all occasions. I'm okay with that. If you're not, that's cool too!</p><p></p><p></p><p>ETA- if you think public play is difficult now, try the 70s and 80s ... heck, try imagining what the competitions were like when so many of the actual rules for 1e were not observed at competition tables!</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8574190, member: 7023840"] Why not? I mean ... not to minimize your thoughts and feelings. They are valid. D&D is not for you. It's not for [I]everyone[/I]. That's fine! There is nothing that can appeal to [I]everyone[/I]. But D&D appeals to [I]a lot of people[/I] for a reason. And this thing that I highlighted ... that's one of the reasons. Because it's so open-ended. What you see as a bug, it to many people a feature. And it's why "D&D" and 5e encompasses- A. The group that is using it with minis and a combat map and big, prepared combats, and additional rules for combat; and B. The highschoolers getting together over lunch for quick, diceless sessions; and C. The college kids trying it out with a starter set and trying to play it RAW; and D. The old grognards that have adapted it to a 1e-style game so they can re-run all their favorite TSR modules; and E. So much more. But you're right- like classic (OD&D), it's closer to a toolkit than a complete set of rules for all occasions. I'm okay with that. If you're not, that's cool too! ETA- if you think public play is difficult now, try the 70s and 80s ... heck, try imagining what the competitions were like when so many of the actual rules for 1e were not observed at competition tables! [/QUOTE]
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