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Why is animate dead considered inherently evil?
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<blockquote data-quote="James Gasik" data-source="post: 8574195" data-attributes="member: 6877472"><p>I mean obviously, if other people see this as a plus, I can't tell them it's a minus. Because even with mathematical scientific data, it doesn't matter. People like what they like (see New Coke vs. Old Coke). Why they like it is as much based on emotion as it is logic.</p><p></p><p>And if you like something, and it's not hurting anyone, enjoy! But I try to see the game from different directions- what does it do that I like? What does it do that I don't like? How does the game appear to a new player?</p><p></p><p>5e is very new player friendly. I think we can all agree on that. Decision points are few, it's easy to make a character and get rolling. You'll try out different classes, and maybe you'll start to tinker with the nuts and bolts a little.</p><p></p><p>But I don't think it's very new DM friendly. You have to make decisions on things without guidance, and without being informed on what the ramifications of those decisions are. I went though this process in the 90's, and I really think we could spare the kids of 20 years later the same learning curve.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8574195, member: 6877472"] I mean obviously, if other people see this as a plus, I can't tell them it's a minus. Because even with mathematical scientific data, it doesn't matter. People like what they like (see New Coke vs. Old Coke). Why they like it is as much based on emotion as it is logic. And if you like something, and it's not hurting anyone, enjoy! But I try to see the game from different directions- what does it do that I like? What does it do that I don't like? How does the game appear to a new player? 5e is very new player friendly. I think we can all agree on that. Decision points are few, it's easy to make a character and get rolling. You'll try out different classes, and maybe you'll start to tinker with the nuts and bolts a little. But I don't think it's very new DM friendly. You have to make decisions on things without guidance, and without being informed on what the ramifications of those decisions are. I went though this process in the 90's, and I really think we could spare the kids of 20 years later the same learning curve. [/QUOTE]
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Why is animate dead considered inherently evil?
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