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Why is animate dead considered inherently evil?
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<blockquote data-quote="Maxperson" data-source="post: 8574278" data-attributes="member: 23751"><p>There are no default mechanical consequences for breaking the taboo any longer. In 1e, 2e and 3e the druids lost some of their abilities, like spellcasting and wild shape. Not sure about 4e. 5e took those away, but I put them back for my game. At no point(I doubt 4e was different), though, has there been an edition where it wasn't possible for the druid to put on metal armor if they wanted to accept the consequences of that action.</p><p></p><p>There are also in-fiction consequences that could result from such a violation. Those are much more interesting.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8574278, member: 23751"] There are no default mechanical consequences for breaking the taboo any longer. In 1e, 2e and 3e the druids lost some of their abilities, like spellcasting and wild shape. Not sure about 4e. 5e took those away, but I put them back for my game. At no point(I doubt 4e was different), though, has there been an edition where it wasn't possible for the druid to put on metal armor if they wanted to accept the consequences of that action. There are also in-fiction consequences that could result from such a violation. Those are much more interesting. [/QUOTE]
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Why is animate dead considered inherently evil?
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