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Why is animate dead considered inherently evil?
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<blockquote data-quote="Baron Opal II" data-source="post: 8576608" data-attributes="member: 6794067"><p>Somewhere I had some paper thinking about the various kinds of undead.</p><p></p><p>There were the shamblers (skeletons and zombies). They might be the restless dead of the evil swamp or the cursed battlefield, or just a youthful necromancer exercising their power. Not necessarily evil, but perhaps creepy or sinister.</p><p></p><p>There are the needful, ghosts, spiritual remains with unfinished business. Frightening, but not necessarily evil. Helping them resolve whatever ties them to the world may cause them to lead you to a buried treasure as their last act. Or quicksand, hard to say. They either don't have free will, or it is highly constrained. Never directly "made" like other undead could be.</p><p></p><p>The eaters, ghouls and vampires, have an amount of free will and can be intelligent. The more often they eat the more civilized they can act and human they seem. But if starved they become feral. Evil, but can be bargained with in the right circumstances.</p><p></p><p>The wrathful, wights, wraiths, sahu, &c., that were either made by malevolent forces, cursed due to their own malevolence, or sadly perished at the hands of malevolence and are pretty unhappy about it. Can't really be bargained with, but are sometimes forced into servitude.</p><p></p><p>Liches are their own deal, although similar to the needful. They have a driving need to know or survive to the point where they would transgress nearly any boundary to ensure their own survival. I've always considered them evil to the core, but after some long centuries they are overcome by ennui and apathy. They sit, their thoughts coming ever slower, until they crumble from entropy. This is actually rather tragic, for their soul jar prevents their soul from passing on to the Long Road.</p></blockquote><p></p>
[QUOTE="Baron Opal II, post: 8576608, member: 6794067"] Somewhere I had some paper thinking about the various kinds of undead. There were the shamblers (skeletons and zombies). They might be the restless dead of the evil swamp or the cursed battlefield, or just a youthful necromancer exercising their power. Not necessarily evil, but perhaps creepy or sinister. There are the needful, ghosts, spiritual remains with unfinished business. Frightening, but not necessarily evil. Helping them resolve whatever ties them to the world may cause them to lead you to a buried treasure as their last act. Or quicksand, hard to say. They either don't have free will, or it is highly constrained. Never directly "made" like other undead could be. The eaters, ghouls and vampires, have an amount of free will and can be intelligent. The more often they eat the more civilized they can act and human they seem. But if starved they become feral. Evil, but can be bargained with in the right circumstances. The wrathful, wights, wraiths, sahu, &c., that were either made by malevolent forces, cursed due to their own malevolence, or sadly perished at the hands of malevolence and are pretty unhappy about it. Can't really be bargained with, but are sometimes forced into servitude. Liches are their own deal, although similar to the needful. They have a driving need to know or survive to the point where they would transgress nearly any boundary to ensure their own survival. I've always considered them evil to the core, but after some long centuries they are overcome by ennui and apathy. They sit, their thoughts coming ever slower, until they crumble from entropy. This is actually rather tragic, for their soul jar prevents their soul from passing on to the Long Road. [/QUOTE]
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