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Why is animate dead considered inherently evil?
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<blockquote data-quote="Voadam" data-source="post: 8583055" data-attributes="member: 2209"><p>3e/3.5/Pathfinder that is RAW for <a href="https://www.d20srd.org/srd/spells/detectEvil.htm" target="_blank">Detect Evil</a> and the other detect alignment spells.</p><p></p><p>"<strong>If you are of good <a href="https://www.d20srd.org/srd/description.htm#alignment" target="_blank">alignment</a>, and the strongest evil aura’s power is overwhelming (see below), and the HD or level of the aura’s source is at least twice your character level, you are <a href="https://www.d20srd.org/srd/conditionSummary.htm#stunned" target="_blank">stunned</a> for 1 round and the spell ends."</strong></p><p></p><p>These are also the editions where all undead detect as evil, regardless of actual individual alignment.</p><p></p><p>[SPOILER="Detect Evil"]</p><h3>Detect Evil</h3><p></p><h4><a href="https://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#divination" target="_blank">Divination</a></h4><p></p><table style='width: 100%'><tr><th><a href="https://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#level" target="_blank">Level</a>:</th><td><a href="https://www.d20srd.org/srd/spellLists/clericSpells.htm#firstLevelClericSpells" target="_blank">Clr 1</a></td></tr><tr><th><a href="https://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#components" target="_blank">Components</a>:</th><td>V, S, DF</td></tr><tr><th><a href="https://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#castingTime" target="_blank">Casting Time</a>:</th><td>1 <a href="https://www.d20srd.org/srd/combat/actionsInCombat.htm#standardActions" target="_blank">standard action</a></td></tr><tr><th><a href="https://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#range" target="_blank">Range</a>:</th><td>60 ft.</td></tr><tr><th><a href="https://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#area" target="_blank">Area</a>:</th><td>Cone-shaped emanation</td></tr><tr><th><a href="https://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#duration" target="_blank">Duration</a>:</th><td>Concentration, up to 10 min./ level (D)</td></tr><tr><th><a href="https://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#savingThrow" target="_blank">Saving Throw</a>:</th><td>None</td></tr><tr><th><a href="https://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#spellResistance" target="_blank">Spell Resistance</a>:</th><td>No</td></tr></table><p> </p><p> You can sense the presence of evil. The amount of information revealed depends on how long you study a particular area or subject.</p><p></p><p></p><h4>1st Round</h4><p></p><p> Presence or absence of evil.</p><p></p><p></p><h4>2nd Round</h4><p></p><p> Number of evil auras (creatures, objects, or spells) in the area and the power of the most potent evil aura present.</p><p></p><p></p><p> <strong> If you are of good <a href="https://www.d20srd.org/srd/description.htm#alignment" target="_blank">alignment</a>, and the strongest evil aura’s power is overwhelming (see below), and the HD or level of the aura’s source is at least twice your character level, you are <a href="https://www.d20srd.org/srd/conditionSummary.htm#stunned" target="_blank">stunned</a> for 1 round and the spell ends.</strong></p><p></p><p></p><h4>3rd Round</h4><p></p><p> The power and location of each aura. If an aura is outside your line of sight, then you discern its direction but not its exact location.</p><p></p><p></p><h4>Aura Power</h4><p></p><p> An evil aura’s power depends on the type of evil creature or object that you’re detecting and its HD, caster level, or (in the case of a <a href="https://www.d20srd.org/srd/classes/cleric.htm" target="_blank">cleric</a>) class level; see the accompanying table. If an aura falls into more than one strength category, the spell indicates the stronger of the two.</p><p></p><p></p><table style='width: 100%'><tr><th><p style="text-align: left">Creature/Object</p> </th><th>Aura Power</th><th></th><th></th><th></th></tr><tr><th>Faint</th><th>Moderate</th><th>Strong</th><th>Overwhelming</th><th></th></tr><tr><td> <br /> <ol> <li data-xf-list-type="ol"> </li> <li data-xf-list-type="ol">Except for undead and <a href="https://www.d20srd.org/srd/typesSubtypes.htm#outsiderType" target="_blank">outsiders</a>, which have their own entries on the table.</li> <li data-xf-list-type="ol"> </li> <li data-xf-list-type="ol">Some characters who are not <a href="https://www.d20srd.org/srd/classes/cleric.htm" target="_blank">clerics</a> may radiate an aura of equivalent power. The class description will indicate whether this applies.</li> <li data-xf-list-type="ol"> </li> </ol> </td><td></td><td></td><td></td><td></td></tr><tr><td>Evil creature1 (HD)</td><td><p style="text-align: center">10 or lower</p> </td><td><p style="text-align: center">11-25</p> </td><td><p style="text-align: center">26-50</p> </td><td><p style="text-align: center">51 or higher</p> </td></tr><tr><td><a href="https://www.d20srd.org/srd/typesSubtypes.htm#undeadType" target="_blank">Undead</a> (HD)</td><td><p style="text-align: center">2 or lower</p> </td><td><p style="text-align: center">3-8</p> </td><td><p style="text-align: center">9-20</p> </td><td><p style="text-align: center">21 or higher</p> </td></tr><tr><td>Evil <a href="https://www.d20srd.org/srd/typesSubtypes.htm#outsiderType" target="_blank">outsider</a> (HD)</td><td><p style="text-align: center">1 or lower</p> </td><td><p style="text-align: center">2-4</p> </td><td><p style="text-align: center">5-10</p> </td><td><p style="text-align: center">11 or higher</p> </td></tr><tr><td>Cleric of an evil deity2 (class levels)</td><td><p style="text-align: center">1</p> </td><td><p style="text-align: center">2-4</p> </td><td><p style="text-align: center">5-10</p> </td><td><p style="text-align: center">11 or higher</p> </td></tr><tr><td>Evil magic item or spell (caster level)</td><td><p style="text-align: center">2nd or lower</p> </td><td><p style="text-align: center">3rd-8th</p> </td><td><p style="text-align: center">9th-20th</p> </td><td><p style="text-align: center">21st or higher</p> </td></tr></table><p> </p><h4>Lingering Aura</h4><p></p><p> An evil aura lingers after its original source dissipates (in the case of a spell) or is destroyed (in the case of a creature or magic item). If detect evil is cast and directed at such a location, the spell indicates an aura strength of dim (even weaker than a faint aura). How long the aura lingers at this dim level depends on its original power:</p><p></p><p></p><table style='width: 100%'><tr><th><p style="text-align: left">Original Strength</p> </th><th><p style="text-align: left">Duration of Lingering Aura</p> </th></tr><tr><td>Faint</td><td><a href="https://www.enworld.org/javascript%3Avoid(0);" target="_blank">1d6</a> rounds</td></tr><tr><td>Moderate</td><td><a href="https://www.enworld.org/javascript%3Avoid(0);" target="_blank">1d6</a> minutes</td></tr><tr><td>Strong</td><td><a href="https://www.enworld.org/javascript%3Avoid(0);" target="_blank">1d6</a>×10 minutes</td></tr><tr><td>Overwhelming</td><td><a href="https://www.enworld.org/javascript%3Avoid(0);" target="_blank">1d6</a> days</td></tr></table><p> </p><p> Animals, traps, <a href="https://www.d20srd.org/srd/specialAbilities.htm#poison" target="_blank">poisons</a>, and other potential perils are not evil, and as such this spell does not detect them.</p><p></p><p></p><p> Each round, you can turn to detect evil in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.</p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="Voadam, post: 8583055, member: 2209"] 3e/3.5/Pathfinder that is RAW for [URL='https://www.d20srd.org/srd/spells/detectEvil.htm']Detect Evil[/URL] and the other detect alignment spells. "[B]If you are of good [URL='https://www.d20srd.org/srd/description.htm#alignment']alignment[/URL], and the strongest evil aura’s power is overwhelming (see below), and the HD or level of the aura’s source is at least twice your character level, you are [URL='https://www.d20srd.org/srd/conditionSummary.htm#stunned']stunned[/URL] for 1 round and the spell ends."[/B] These are also the editions where all undead detect as evil, regardless of actual individual alignment. [SPOILER="Detect Evil"] [HEADING=2]Detect Evil[/HEADING] [HEADING=3][URL='https://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#divination']Divination[/URL][/HEADING] [TABLE] [TR] [TH][URL='https://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#level']Level[/URL]:[/TH] [TD][URL='https://www.d20srd.org/srd/spellLists/clericSpells.htm#firstLevelClericSpells']Clr 1[/URL][/TD] [/TR] [TR] [TH][URL='https://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#components']Components[/URL]:[/TH] [TD]V, S, DF[/TD] [/TR] [TR] [TH][URL='https://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#castingTime']Casting Time[/URL]:[/TH] [TD]1 [URL='https://www.d20srd.org/srd/combat/actionsInCombat.htm#standardActions']standard action[/URL][/TD] [/TR] [TR] [TH][URL='https://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#range']Range[/URL]:[/TH] [TD]60 ft.[/TD] [/TR] [TR] [TH][URL='https://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#area']Area[/URL]:[/TH] [TD]Cone-shaped emanation[/TD] [/TR] [TR] [TH][URL='https://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#duration']Duration[/URL]:[/TH] [TD]Concentration, up to 10 min./ level (D)[/TD] [/TR] [TR] [TH][URL='https://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#savingThrow']Saving Throw[/URL]:[/TH] [TD]None[/TD] [/TR] [TR] [TH][URL='https://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#spellResistance']Spell Resistance[/URL]:[/TH] [TD]No[/TD] [/TR] [/TABLE] You can sense the presence of evil. The amount of information revealed depends on how long you study a particular area or subject. [HEADING=3]1st Round[/HEADING] Presence or absence of evil. [HEADING=3]2nd Round[/HEADING] Number of evil auras (creatures, objects, or spells) in the area and the power of the most potent evil aura present. [B] If you are of good [URL='https://www.d20srd.org/srd/description.htm#alignment']alignment[/URL], and the strongest evil aura’s power is overwhelming (see below), and the HD or level of the aura’s source is at least twice your character level, you are [URL='https://www.d20srd.org/srd/conditionSummary.htm#stunned']stunned[/URL] for 1 round and the spell ends.[/B] [HEADING=3]3rd Round[/HEADING] The power and location of each aura. If an aura is outside your line of sight, then you discern its direction but not its exact location. [HEADING=3]Aura Power[/HEADING] An evil aura’s power depends on the type of evil creature or object that you’re detecting and its HD, caster level, or (in the case of a [URL='https://www.d20srd.org/srd/classes/cleric.htm']cleric[/URL]) class level; see the accompanying table. If an aura falls into more than one strength category, the spell indicates the stronger of the two. [TABLE] [TR] [TH][LEFT]Creature/Object[/LEFT][/TH] [TH]Aura Power[/TH] [/TR] [TR] [TH]Faint[/TH] [TH]Moderate[/TH] [TH]Strong[/TH] [TH]Overwhelming[/TH] [/TR] [TR] [TD] [LIST=1] [*] [*]Except for undead and [URL='https://www.d20srd.org/srd/typesSubtypes.htm#outsiderType']outsiders[/URL], which have their own entries on the table. [*] [*]Some characters who are not [URL='https://www.d20srd.org/srd/classes/cleric.htm']clerics[/URL] may radiate an aura of equivalent power. The class description will indicate whether this applies. [*] [/LIST] [/TD] [/TR] [TR] [TD]Evil creature1 (HD)[/TD] [TD][CENTER]10 or lower[/CENTER][/TD] [TD][CENTER]11-25[/CENTER][/TD] [TD][CENTER]26-50[/CENTER][/TD] [TD][CENTER]51 or higher[/CENTER][/TD] [/TR] [TR] [TD][URL='https://www.d20srd.org/srd/typesSubtypes.htm#undeadType']Undead[/URL] (HD)[/TD] [TD][CENTER]2 or lower[/CENTER][/TD] [TD][CENTER]3-8[/CENTER][/TD] [TD][CENTER]9-20[/CENTER][/TD] [TD][CENTER]21 or higher[/CENTER][/TD] [/TR] [TR] [TD]Evil [URL='https://www.d20srd.org/srd/typesSubtypes.htm#outsiderType']outsider[/URL] (HD)[/TD] [TD][CENTER]1 or lower[/CENTER][/TD] [TD][CENTER]2-4[/CENTER][/TD] [TD][CENTER]5-10[/CENTER][/TD] [TD][CENTER]11 or higher[/CENTER][/TD] [/TR] [TR] [TD]Cleric of an evil deity2 (class levels)[/TD] [TD][CENTER]1[/CENTER][/TD] [TD][CENTER]2-4[/CENTER][/TD] [TD][CENTER]5-10[/CENTER][/TD] [TD][CENTER]11 or higher[/CENTER][/TD] [/TR] [TR] [TD]Evil magic item or spell (caster level)[/TD] [TD][CENTER]2nd or lower[/CENTER][/TD] [TD][CENTER]3rd-8th[/CENTER][/TD] [TD][CENTER]9th-20th[/CENTER][/TD] [TD][CENTER]21st or higher[/CENTER][/TD] [/TR] [/TABLE] [HEADING=3]Lingering Aura[/HEADING] An evil aura lingers after its original source dissipates (in the case of a spell) or is destroyed (in the case of a creature or magic item). If detect evil is cast and directed at such a location, the spell indicates an aura strength of dim (even weaker than a faint aura). How long the aura lingers at this dim level depends on its original power: [TABLE] [TR] [TH][LEFT]Original Strength[/LEFT][/TH] [TH][LEFT]Duration of Lingering Aura[/LEFT][/TH] [/TR] [TR] [TD]Faint[/TD] [TD][URL='https://www.enworld.org/javascript%3Avoid(0);']1d6[/URL] rounds[/TD] [/TR] [TR] [TD]Moderate[/TD] [TD][URL='https://www.enworld.org/javascript%3Avoid(0);']1d6[/URL] minutes[/TD] [/TR] [TR] [TD]Strong[/TD] [TD][URL='https://www.enworld.org/javascript%3Avoid(0);']1d6[/URL]×10 minutes[/TD] [/TR] [TR] [TD]Overwhelming[/TD] [TD][URL='https://www.enworld.org/javascript%3Avoid(0);']1d6[/URL] days[/TD] [/TR] [/TABLE] Animals, traps, [URL='https://www.d20srd.org/srd/specialAbilities.htm#poison']poisons[/URL], and other potential perils are not evil, and as such this spell does not detect them. Each round, you can turn to detect evil in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it. [/SPOILER] [/QUOTE]
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Why is animate dead considered inherently evil?
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