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Why is animate dead considered inherently evil?
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<blockquote data-quote="Oofta" data-source="post: 9221272" data-attributes="member: 6801845"><p>Personally I still consider it evil like I posted on the first page. Because ... zombies. <img class="smilie smilie--emoji" alt="🧟♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f9df-2642.png" title="Man zombie :man_zombie:" data-shortname=":man_zombie:" loading="lazy" width="64" height="64" /></p><p></p><p>But despite my personal campaign world and preferences, there are many options here. A cast of society that reveres the dead bodies, when someone dies they remove all the flesh and engrave the bones before animating. I've read multiple stories where the skulls of the dead retain the wisdom of the ancestors, etc..</p><p></p><p>But a real drawback is that the typical undead is that they don't think for themselves, they follow orders blindly. They're like a robot that does exactly what you tell it to do. Tell the undead to dig a tunnel and they'll continue digging forever until physical deterioration means they can no longer dig. Even if it that means undermining other structures or hitting a pocket of poisonous gas that will leak out and kill people. Tell them to keep a room clean and they may interpret "clean" as anything that wasn't there when the order was given including people.</p><p></p><p>Then of course there's the question of what happens if you don't maintain control. In my campaign, they typically become an empty vessel just waiting for a new tenant (almost always hostile to the living) to move in. Of course the rules may change if you're doing something other than the standard animate dead, which is quite limited.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9221272, member: 6801845"] Personally I still consider it evil like I posted on the first page. Because ... zombies. 🧟♂️ But despite my personal campaign world and preferences, there are many options here. A cast of society that reveres the dead bodies, when someone dies they remove all the flesh and engrave the bones before animating. I've read multiple stories where the skulls of the dead retain the wisdom of the ancestors, etc.. But a real drawback is that the typical undead is that they don't think for themselves, they follow orders blindly. They're like a robot that does exactly what you tell it to do. Tell the undead to dig a tunnel and they'll continue digging forever until physical deterioration means they can no longer dig. Even if it that means undermining other structures or hitting a pocket of poisonous gas that will leak out and kill people. Tell them to keep a room clean and they may interpret "clean" as anything that wasn't there when the order was given including people. Then of course there's the question of what happens if you don't maintain control. In my campaign, they typically become an empty vessel just waiting for a new tenant (almost always hostile to the living) to move in. Of course the rules may change if you're doing something other than the standard animate dead, which is quite limited. [/QUOTE]
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Why is animate dead considered inherently evil?
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