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Why is animate dead considered inherently evil?
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<blockquote data-quote="MGibster" data-source="post: 9221390" data-attributes="member: 4534"><p>Your attitude is in <em>alignment</em> with 5th edition D&D. While I kind of dig the idea of a fantasy setting where good and evil are palpable forces, since 2014 alignment has meant next to nothing in D&D. I still use it as a useful shorthand for NPCs, but I don't ask players about it. </p><p></p><p>Attitudes towards death and the dead are pretty interesting and vary widely. During the American Civil War, a lot of soldiers lost arms & legs which caused a spiritual crisis. If you lost an arm at Antietam, when you were resurrected for the Last Judgment, would your arm still be missing? Were you destined to have a mangled body for all of eternity? This is one of the reasons cremation was so controversial as it started gaining popularity in the United States during the latter half of the 19th century. Even in the 21st century, there are those who are bothered by cremation as I found out when my father-in-law died. </p><p></p><p>When it comes to world building for games, I try to think of what would make for interesting campaigns or adventures. When it comes to the dead, I prefer the malevolent kind like we see in the Epic of Gilgamesh. Just a bunch of pissed off people eating and drinking nothing but dust and awaiting for gates to fall so they can come kill the living. That's just me. If you're going to have a world where the dead are routinely raised to tend crops or serve as machinery for industry, try to think of ways to incorporate that into the campaign/adventure.</p></blockquote><p></p>
[QUOTE="MGibster, post: 9221390, member: 4534"] Your attitude is in [I]alignment[/I] with 5th edition D&D. While I kind of dig the idea of a fantasy setting where good and evil are palpable forces, since 2014 alignment has meant next to nothing in D&D. I still use it as a useful shorthand for NPCs, but I don't ask players about it. Attitudes towards death and the dead are pretty interesting and vary widely. During the American Civil War, a lot of soldiers lost arms & legs which caused a spiritual crisis. If you lost an arm at Antietam, when you were resurrected for the Last Judgment, would your arm still be missing? Were you destined to have a mangled body for all of eternity? This is one of the reasons cremation was so controversial as it started gaining popularity in the United States during the latter half of the 19th century. Even in the 21st century, there are those who are bothered by cremation as I found out when my father-in-law died. When it comes to world building for games, I try to think of what would make for interesting campaigns or adventures. When it comes to the dead, I prefer the malevolent kind like we see in the Epic of Gilgamesh. Just a bunch of pissed off people eating and drinking nothing but dust and awaiting for gates to fall so they can come kill the living. That's just me. If you're going to have a world where the dead are routinely raised to tend crops or serve as machinery for industry, try to think of ways to incorporate that into the campaign/adventure. [/QUOTE]
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Why is animate dead considered inherently evil?
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