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Why is animate dead considered inherently evil?
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<blockquote data-quote="Voadam" data-source="post: 9222779" data-attributes="member: 2209"><p>I don't think you need the books to tell you that animating undead is evil by itself or not for you to make sense of D&D and animating undead in the game.</p><p></p><p>Particularly in 5e where no real mechanical consequence flows from such a moral determination.</p><p></p><p>In 3e and AD&D where there were mechanical consequences to a paladin doing an evil action it was more relevant and useful for the game to define. 3e's descriptors gave an easy to use determination. Animate dead had the [Evil] descriptor so a paladin casting that spell could be an easy agreement about it being an evil act without getting into judgment calls or arguments about intent or results or cultural values or such.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9222779, member: 2209"] I don't think you need the books to tell you that animating undead is evil by itself or not for you to make sense of D&D and animating undead in the game. Particularly in 5e where no real mechanical consequence flows from such a moral determination. In 3e and AD&D where there were mechanical consequences to a paladin doing an evil action it was more relevant and useful for the game to define. 3e's descriptors gave an easy to use determination. Animate dead had the [Evil] descriptor so a paladin casting that spell could be an easy agreement about it being an evil act without getting into judgment calls or arguments about intent or results or cultural values or such. [/QUOTE]
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Why is animate dead considered inherently evil?
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