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Why is animate dead considered inherently evil?
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<blockquote data-quote="Snarf Zagyg" data-source="post: 9223571" data-attributes="member: 7023840"><p>You can try and fancy up any edge hypothetical you want, but sure, let's try your edge case. (Seriously, though, you keep trying to analogize animating the dead with a tool. "Look everyone, it's just like a sword, or a hammer. Except it's using the powers of evil to create an evil being out of a loved one's corpse, and forever ensuing that your loved one is lost.")</p><p></p><p>First, the necromancer invoked the negative plane (you know, the evil one). So he was using evil. Strike one.</p><p></p><p>Second, the necromancer did not get the guard's consent. Strike two.</p><p></p><p>Third, the necromancer did not check to see if that was permissible by other people. What, do you think onlookers who knew and loved the guards (maybe their wives or husbands or children) would appreciate seeing their rotting corpses used like that? Not to mention killing them AGAIN when he was done.</p><p></p><p>Fourth, what if there was a town cleric that could have cast a spell to bring the guards back? Well, too bad.</p><p></p><p>Fifth, you are always assuming a best-case scenario. The evoker wandered off for a minute, saw what the necromancer was doing, and then (for giggles) knocks the necromancer out and runs off, so the zombies go on and rampage through the town.</p><p></p><p>Seriously, how many times have we seen the common trope of, "Person plays with evil thinking he can control it, but OOPS he can't." You mess with evil, you're going to get burnt. You can summon up all the random-use cases you want, but at the end of the day, the rules say you're wrong. If you want to claim a dispensation for a one-off, sure. But as the rules say ...</p><p></p><p>"Most people see necromancers as menacing, or even villainous, due to the close association with death. <u>Not all necromancers are evil</u>, but the forces they manipulate <u>are considered taboo by many societies</u>."</p><p></p><p>"Creating the undead through the use of necromancy spells such as <u>animate dead is not a good act</u>, and <u>only evil casters use such spells frequently</u>."</p><p></p><p>You don't have to be evil to be a necromancer, but animating the dead is not a good act, and using it a lot is evil. Don't like it? CHANGE YOUR HOME GAME. I don't care if you have a Lawful Good Necromancer- but don't try and convince the rest of us that the rules don't say what they say.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 9223571, member: 7023840"] You can try and fancy up any edge hypothetical you want, but sure, let's try your edge case. (Seriously, though, you keep trying to analogize animating the dead with a tool. "Look everyone, it's just like a sword, or a hammer. Except it's using the powers of evil to create an evil being out of a loved one's corpse, and forever ensuing that your loved one is lost.") First, the necromancer invoked the negative plane (you know, the evil one). So he was using evil. Strike one. Second, the necromancer did not get the guard's consent. Strike two. Third, the necromancer did not check to see if that was permissible by other people. What, do you think onlookers who knew and loved the guards (maybe their wives or husbands or children) would appreciate seeing their rotting corpses used like that? Not to mention killing them AGAIN when he was done. Fourth, what if there was a town cleric that could have cast a spell to bring the guards back? Well, too bad. Fifth, you are always assuming a best-case scenario. The evoker wandered off for a minute, saw what the necromancer was doing, and then (for giggles) knocks the necromancer out and runs off, so the zombies go on and rampage through the town. Seriously, how many times have we seen the common trope of, "Person plays with evil thinking he can control it, but OOPS he can't." You mess with evil, you're going to get burnt. You can summon up all the random-use cases you want, but at the end of the day, the rules say you're wrong. If you want to claim a dispensation for a one-off, sure. But as the rules say ... "Most people see necromancers as menacing, or even villainous, due to the close association with death. [U]Not all necromancers are evil[/U], but the forces they manipulate [U]are considered taboo by many societies[/U]." "Creating the undead through the use of necromancy spells such as [U]animate dead is not a good act[/U], and [U]only evil casters use such spells frequently[/U]." You don't have to be evil to be a necromancer, but animating the dead is not a good act, and using it a lot is evil. Don't like it? CHANGE YOUR HOME GAME. I don't care if you have a Lawful Good Necromancer- but don't try and convince the rest of us that the rules don't say what they say. [/QUOTE]
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