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Why is animate dead considered inherently evil?
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<blockquote data-quote="Voadam" data-source="post: 9223913" data-attributes="member: 2209"><p>Sounds good. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>My take, not indicative of inherent evil but generally considered taboo.</p><p></p><p>Taboos are generally culture specific things. In the U.S. it is generally taboo to eat dogs. I have a pet dog and live in the U.S. but I do not consider eating dogs inherently evil. The taboo must be evaluated on its own merits for whether it should be considered inherently evil or not.</p><p></p><p>Probably the most directly relevant statement in the book on the topic.</p><p></p><p>Not good does not equal inherently evil.</p><p></p><p>Could have said evil here but specifically did not.</p><p></p><p></p><p>The only evil spellcasters part is a bit odd. It is not qualified as a generalization such as "typically only evil casters" but it is limited by the "frequently" so it is an absolute line statement on evil but in a weird fuzzy place. I could see this part being used to argue either way, that the reason only evil ones do this frequeuently is because animating is inherently evil, or that casting animate dead is not inherently evil, it is literally only saying evil people do X frequently not that X is evil in a causation correlation situation.</p><p></p><p>Foul mimicry, sure. That is a descriptive characterization.</p><p></p><p>Wait, I thought this was a list of rules quotes and asking for people's comments on the quotes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Undead are not natural.</p><p></p><p>A cult that accepts cruelty does not like undead.</p><p></p><p>The wicked and the undead are separate things paladins get power to smite. Got it.</p><p></p><p>Yep detecting undead as a type. Whether a good ghost or an evil vampire.</p><p></p><p>Right paladins have another power that can be used against undead.</p><p></p><p>Can detect undead just like fey and elementals.</p><p></p><p>Right an aspect of the spells that functionally interacts with undead, not really a morality thing.</p><p></p><p>Big conclusions, not good, fairly icky, lots do not like undead.</p><p></p><p></p><p>Right.</p><p></p><p>And here we go <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I do not read these game elements to come to the same conclusion.</p><p></p><p>I think D is your strongest argument about undead creation as inherently evil but it does not come from anything the book asserts or points out, it is just your observation that created undead are evil.</p><p></p><p>I am not sure where you are pulling bodily autonomy from in the quoted game elements either, the resurrection/raise spells?</p><p></p><p>I feel like these are your reasons why you consider frequently animating bodies is only done by evil spellcasters and why you therefore consider it inherently evil but I don't feel like these are necessary conclusions from the rules text.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9223913, member: 2209"] Sounds good. :) My take, not indicative of inherent evil but generally considered taboo. Taboos are generally culture specific things. In the U.S. it is generally taboo to eat dogs. I have a pet dog and live in the U.S. but I do not consider eating dogs inherently evil. The taboo must be evaluated on its own merits for whether it should be considered inherently evil or not. Probably the most directly relevant statement in the book on the topic. Not good does not equal inherently evil. Could have said evil here but specifically did not. The only evil spellcasters part is a bit odd. It is not qualified as a generalization such as "typically only evil casters" but it is limited by the "frequently" so it is an absolute line statement on evil but in a weird fuzzy place. I could see this part being used to argue either way, that the reason only evil ones do this frequeuently is because animating is inherently evil, or that casting animate dead is not inherently evil, it is literally only saying evil people do X frequently not that X is evil in a causation correlation situation. Foul mimicry, sure. That is a descriptive characterization. Wait, I thought this was a list of rules quotes and asking for people's comments on the quotes. :) Undead are not natural. A cult that accepts cruelty does not like undead. The wicked and the undead are separate things paladins get power to smite. Got it. Yep detecting undead as a type. Whether a good ghost or an evil vampire. Right paladins have another power that can be used against undead. Can detect undead just like fey and elementals. Right an aspect of the spells that functionally interacts with undead, not really a morality thing. Big conclusions, not good, fairly icky, lots do not like undead. Right. And here we go :) I do not read these game elements to come to the same conclusion. I think D is your strongest argument about undead creation as inherently evil but it does not come from anything the book asserts or points out, it is just your observation that created undead are evil. I am not sure where you are pulling bodily autonomy from in the quoted game elements either, the resurrection/raise spells? I feel like these are your reasons why you consider frequently animating bodies is only done by evil spellcasters and why you therefore consider it inherently evil but I don't feel like these are necessary conclusions from the rules text. [/QUOTE]
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