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Why is animate dead considered inherently evil?
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<blockquote data-quote="Voadam" data-source="post: 9224026" data-attributes="member: 2209"><p>Varies by edition.</p><p></p><p>I quite liked 3.0 with alignments and descriptors. All the undead creation spells had the [EVIL] descriptor. I interpreted this as they tapped into the cosmic force of EVIL as part of the spell. Mechanically the spell detected as evil when cast and counted as an evil action for paladins.</p><p></p><p>Undead, even neutral alignment skeletons and zombies and any alignment ghosts, detected as evil also for the detect evil spell and the paladin power. I narratively tied this into supernatural cosmic EVIL being inherent in the undead condition.</p><p></p><p>I took this further in my 3.0/3.5/PF games and house ruled undead as descriptor [EVIL] creatures, fey descriptor [CHAOS], and constructs as descriptor [LAW] to put a bit more alignment as cosmic forces into my game.</p><p></p><p>This was all separate from judgments about moral evil.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9224026, member: 2209"] Varies by edition. I quite liked 3.0 with alignments and descriptors. All the undead creation spells had the [EVIL] descriptor. I interpreted this as they tapped into the cosmic force of EVIL as part of the spell. Mechanically the spell detected as evil when cast and counted as an evil action for paladins. Undead, even neutral alignment skeletons and zombies and any alignment ghosts, detected as evil also for the detect evil spell and the paladin power. I narratively tied this into supernatural cosmic EVIL being inherent in the undead condition. I took this further in my 3.0/3.5/PF games and house ruled undead as descriptor [EVIL] creatures, fey descriptor [CHAOS], and constructs as descriptor [LAW] to put a bit more alignment as cosmic forces into my game. This was all separate from judgments about moral evil. [/QUOTE]
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Why is animate dead considered inherently evil?
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