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Why is animate dead considered inherently evil?
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<blockquote data-quote="Umbran" data-source="post: 9230467" data-attributes="member: 177"><p>I watched a few episodes to get some understanding of what the fuss was about, but I don't follow Critical Role, so this is not meaningful to me. Sorry.</p><p></p><p></p><p></p><p>And? I am not of the thought that all gaps must be filled. it is not a flaw to have gaps. It doesn't seem to me to be a weakness that there's one thing that doesn't have direct opposition - direct opposition falls too neatly into the simple Good/Evil (or Law/Chaos) dichotomy that's all over the place already. Indeed, lacking a simple opposition would be consistent with the 1e, "True Neutral" origins of the class. And why not allow something that stands a bit unique? </p><p></p><p></p><p></p><p>That sounds like symmetry <em>for the sake of symmetry</em>, which has its limits as a storytelling tool. Diads are the most simple form of symmetry around, and we already have several of them to work with. I don't see as creating one more diad is really adding a whole lot of story possibilities you can't get elsewhere. </p><p></p><p>For druids, if we must have opposition defined, I'd find having a <em>triad</em> would be more thematically appropriate and compelling - a trio of things that complete a metaphysical whole, no two of which are in direct opposition to each other. </p><p></p><p>But, you know, as you will. Your game.</p></blockquote><p></p>
[QUOTE="Umbran, post: 9230467, member: 177"] I watched a few episodes to get some understanding of what the fuss was about, but I don't follow Critical Role, so this is not meaningful to me. Sorry. And? I am not of the thought that all gaps must be filled. it is not a flaw to have gaps. It doesn't seem to me to be a weakness that there's one thing that doesn't have direct opposition - direct opposition falls too neatly into the simple Good/Evil (or Law/Chaos) dichotomy that's all over the place already. Indeed, lacking a simple opposition would be consistent with the 1e, "True Neutral" origins of the class. And why not allow something that stands a bit unique? That sounds like symmetry [I]for the sake of symmetry[/I], which has its limits as a storytelling tool. Diads are the most simple form of symmetry around, and we already have several of them to work with. I don't see as creating one more diad is really adding a whole lot of story possibilities you can't get elsewhere. For druids, if we must have opposition defined, I'd find having a [I]triad[/I] would be more thematically appropriate and compelling - a trio of things that complete a metaphysical whole, no two of which are in direct opposition to each other. But, you know, as you will. Your game. [/QUOTE]
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