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General Tabletop Discussion
*Pathfinder & Starfinder
Why is archery the prefered combat style?
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<blockquote data-quote="Jeff Wilder" data-source="post: 3361552" data-attributes="member: 5122"><p>This is just not true. (I'm a former champion archer, if an Appeal to Self-Authority won't annoy you too much.)</p><p></p><p>It's true that crossbows have a flatter trajectory, but that's reflected in crossbows being simple weapon (i.e., easier to learn). In the hands of proficient archers, crossbows are no more accurate than bows.</p><p></p><p>And only the heaviest of crossbows hits harder than a self bow with a respectable pull. (And heavy crossbows <em>do</em> hit harder than bows in D&D.) Once you start dealing with a seriously powerful draw, a self bow hits significantly harder than a crossbow. (And composite bows with high Strength bonuses do so in D&D.)</p><p></p><p>No, although it would make complete sense to allow it. Historically, crossbows varied some, although because the intent was to equip the Average Joe, the vast majority of them were, well, average. I'm pretty sure GURPS has nice rules for the interaction of extra damage and reloading time. You could take a look there.</p><p></p><p>Agreed, which is why I suggested one.</p><p></p><p>This is simply incorrect. The <em>only</em> advantage a crossbow has, if both archers are proficient, is the ability to fire while prone. In a non-ambush skirmish situation, that's not a selling point.</p><p></p><p>Agreed.</p><p></p><p>Again, if you want to reflect realism, your best best is to make bows exotic weapons. Becoming skirmish proficient with a bow could take <em>years</em>, compared to weeks or months with a crossbow.</p></blockquote><p></p>
[QUOTE="Jeff Wilder, post: 3361552, member: 5122"] This is just not true. (I'm a former champion archer, if an Appeal to Self-Authority won't annoy you too much.) It's true that crossbows have a flatter trajectory, but that's reflected in crossbows being simple weapon (i.e., easier to learn). In the hands of proficient archers, crossbows are no more accurate than bows. And only the heaviest of crossbows hits harder than a self bow with a respectable pull. (And heavy crossbows [i]do[/i] hit harder than bows in D&D.) Once you start dealing with a seriously powerful draw, a self bow hits significantly harder than a crossbow. (And composite bows with high Strength bonuses do so in D&D.) No, although it would make complete sense to allow it. Historically, crossbows varied some, although because the intent was to equip the Average Joe, the vast majority of them were, well, average. I'm pretty sure GURPS has nice rules for the interaction of extra damage and reloading time. You could take a look there. Agreed, which is why I suggested one. This is simply incorrect. The [i]only[/i] advantage a crossbow has, if both archers are proficient, is the ability to fire while prone. In a non-ambush skirmish situation, that's not a selling point. Agreed. Again, if you want to reflect realism, your best best is to make bows exotic weapons. Becoming skirmish proficient with a bow could take [i]years[/i], compared to weeks or months with a crossbow. [/QUOTE]
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Why is archery the prefered combat style?
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