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Why is armor less emphasized?
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<blockquote data-quote="I'm A Banana" data-source="post: 3364443" data-attributes="member: 2067"><p>Hussar nailed it, I think. Armor is passive, weapons are active, and in a game focusing on the heroic, they're going to focus on <em>action</em>. </p><p></p><p>But it's not exclusive. Races of Stone is a good resource, and Hammer & Helm is even better. If you get something like Death Striders, you can see armor that mutates into siege engines, making them VERY active, indeed. </p><p></p><p>In fact, now that I think about it, adding the Death Striders to my campaign is what caused people to sit up and take notice of armor, again. A sheet of metal is one thing, but a sheet of metal powered by necromantic energy that shoots lasers and powers jumps and can fly around and that you can't really penetrate without destroying....that made the party go "Woah."</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3364443, member: 2067"] Hussar nailed it, I think. Armor is passive, weapons are active, and in a game focusing on the heroic, they're going to focus on [I]action[/I]. But it's not exclusive. Races of Stone is a good resource, and Hammer & Helm is even better. If you get something like Death Striders, you can see armor that mutates into siege engines, making them VERY active, indeed. In fact, now that I think about it, adding the Death Striders to my campaign is what caused people to sit up and take notice of armor, again. A sheet of metal is one thing, but a sheet of metal powered by necromantic energy that shoots lasers and powers jumps and can fly around and that you can't really penetrate without destroying....that made the party go "Woah." [/QUOTE]
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Why is armor less emphasized?
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