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Why is armor less emphasized?
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<blockquote data-quote="Hussar" data-source="post: 3364524" data-attributes="member: 22779"><p>This is going to depend on the stats of your PC's. In a 25 point buy game, where your highest stat is likely a 15 and your dex is likely 14 or 12, +1 max dex suddenly doesn't look so bad.</p><p></p><p></p><p></p><p>Again, this is campaign dependent. Most combats, IME, start at about 60 feet apart (max distance of darkvision. Sure, you lose that charge, but, in a tank party, you're better off letting the bad guys come to you. Lose the charge, gain the full attack. Fair trade. I've never really noticed that 10 foot speed loss make much difference. Besides, any party with small characters in it is already at that speed anyway.</p><p></p><p></p><p></p><p>Fair enough. Then again, how many groups have ever used mounted combat? Beyond about 5th level, your mount is so much kibble in most encounters anyway. Besides that, who actually takes a mount into a dungeon? A fair number of encounters in many campaigns are indoors, making a mount pretty redundant.</p><p></p><p></p><p></p><p>Now that I'll grant you entirely. Then again, negating those checks isn't that expensive. Armor with Swimming, that sort of thing. But, yeah, this is true.</p><p></p><p></p><p></p><p>The refit though is only going to come in when you grab the armor off of someone else. Doesn't magic armor refit? I thought that it did, but I cannot find the bit in the DMG.</p><p></p><p>The main advantage of armor is that you are getting that +8 AC before you start in with magic enhancement. The disadvantage is that after about 10th level, your armor doesn't matter a whole lot as the baddies just whack you anyway.</p></blockquote><p></p>
[QUOTE="Hussar, post: 3364524, member: 22779"] This is going to depend on the stats of your PC's. In a 25 point buy game, where your highest stat is likely a 15 and your dex is likely 14 or 12, +1 max dex suddenly doesn't look so bad. Again, this is campaign dependent. Most combats, IME, start at about 60 feet apart (max distance of darkvision. Sure, you lose that charge, but, in a tank party, you're better off letting the bad guys come to you. Lose the charge, gain the full attack. Fair trade. I've never really noticed that 10 foot speed loss make much difference. Besides, any party with small characters in it is already at that speed anyway. Fair enough. Then again, how many groups have ever used mounted combat? Beyond about 5th level, your mount is so much kibble in most encounters anyway. Besides that, who actually takes a mount into a dungeon? A fair number of encounters in many campaigns are indoors, making a mount pretty redundant. Now that I'll grant you entirely. Then again, negating those checks isn't that expensive. Armor with Swimming, that sort of thing. But, yeah, this is true. The refit though is only going to come in when you grab the armor off of someone else. Doesn't magic armor refit? I thought that it did, but I cannot find the bit in the DMG. The main advantage of armor is that you are getting that +8 AC before you start in with magic enhancement. The disadvantage is that after about 10th level, your armor doesn't matter a whole lot as the baddies just whack you anyway. [/QUOTE]
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Why is armor less emphasized?
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