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Why is bigger always better?
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<blockquote data-quote="Lancelot" data-source="post: 5623839" data-attributes="member: 30022"><p>I don't normally respond to posts, but I'm forced to this one time.</p><p></p><p>Please re-read my post. I actually sort of agree with some of your points. If you're playing in an environment where the majority of creatures are human (e.g. D20 Modern or similar), than I agree that daggers or knives could be made more deadly. I don't dispute that humans are fragile, or that daggers can easily kill someone. I'd also prefer to have a dagger in hand if I was ever in a "real" fight, rather than a mace or sword. I'm not strong enough (and definitely not skilled enough) to use either of the latter, and... in the absence of a gun... the knife would be about my only hope.</p><p></p><p>However, you're posting in a D&D forum and complaining about the damage differential of weapons in the D&D heroic fantasy game. As mentioned in my post, 90% of enemies that most PCs fight aren't remotely human.</p><p></p><p>All this talk of real-world crime cases, and historical accuracy, and crippling injuries in the Emergency Room... it's all kind of pointless in the context of the argument you posited. A longsword or a warhammer or a spear is <strong>generally speaking</strong> going to be significantly more deadly than a dagger against...</p><p></p><ul> <li data-xf-list-type="ul">An ogre (needs deep penetration or massive trauma, and reach is critical)</li> <li data-xf-list-type="ul">A dragon (needs penetration, and massive cutting force to get through hide, and also reach)</li> <li data-xf-list-type="ul">A skeleton (needs massive trauma to shatter bones)</li> <li data-xf-list-type="ul">A zombie (needs more edged force than a knife can deliver to sever limbs)</li> <li data-xf-list-type="ul">A gelatinous cube (needs large areas cleaved off the main "nucleus" to eventually take it apart, and reach is pretty important here too to avoid getting your arm melted off)</li> <li data-xf-list-type="ul">Etc, etc, etc...</li> </ul><p>Yes, daggers are deadly to us mere humans. I understand that perfectly. No, I don't buy into the Hollywood BS. But you're specifically asking why weapons are modelled differently in the Dungeons & Dragons (TM) game. I think creature physiology (and heroic imagery) is a large part of it.</p></blockquote><p></p>
[QUOTE="Lancelot, post: 5623839, member: 30022"] I don't normally respond to posts, but I'm forced to this one time. Please re-read my post. I actually sort of agree with some of your points. If you're playing in an environment where the majority of creatures are human (e.g. D20 Modern or similar), than I agree that daggers or knives could be made more deadly. I don't dispute that humans are fragile, or that daggers can easily kill someone. I'd also prefer to have a dagger in hand if I was ever in a "real" fight, rather than a mace or sword. I'm not strong enough (and definitely not skilled enough) to use either of the latter, and... in the absence of a gun... the knife would be about my only hope. However, you're posting in a D&D forum and complaining about the damage differential of weapons in the D&D heroic fantasy game. As mentioned in my post, 90% of enemies that most PCs fight aren't remotely human. All this talk of real-world crime cases, and historical accuracy, and crippling injuries in the Emergency Room... it's all kind of pointless in the context of the argument you posited. A longsword or a warhammer or a spear is [B]generally speaking[/B] going to be significantly more deadly than a dagger against... [LIST] [*]An ogre (needs deep penetration or massive trauma, and reach is critical) [*]A dragon (needs penetration, and massive cutting force to get through hide, and also reach) [*]A skeleton (needs massive trauma to shatter bones) [*]A zombie (needs more edged force than a knife can deliver to sever limbs) [*]A gelatinous cube (needs large areas cleaved off the main "nucleus" to eventually take it apart, and reach is pretty important here too to avoid getting your arm melted off) [*]Etc, etc, etc... [/LIST] Yes, daggers are deadly to us mere humans. I understand that perfectly. No, I don't buy into the Hollywood BS. But you're specifically asking why weapons are modelled differently in the Dungeons & Dragons (TM) game. I think creature physiology (and heroic imagery) is a large part of it. [/QUOTE]
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