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Why is bigger always better?
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<blockquote data-quote="Neonchameleon" data-source="post: 5624056" data-attributes="member: 87792"><p>"Once you're under his guard, assuming you can get there without dying". Do you have any idea what you are proposing there? Actually you need to get under two rings of his guard - the point and the edge slashy one.</p><p> </p><p>In order to get past the point you need the tip of his sword not to be between you and him as you step forward. And he can adjust where the tip is just by moving his forearm and his wrist. You on the other hand need to move your belly - it's what the sword may be pointing at. Your belly vs his forearm in a contest of speed and agility. If you lose you run onto his blade and die. (Parrying with your dagger won't help much - its short reach and the leverage of the long blade means that the point of his sword moves faster than your dagger - it's wrist vs shoulder).</p><p> </p><p>Then there's getting past the striking edge of the blade. That has the speed of the shoulder from the guy with the sword. You on the other hand need to move your entire chest in past his attack. Chest vs shoulder in a contest of speed and agility. (And if you try to parry, you're in even more trouble than last time due to momentum issues - your weight is wrong and your dagger is in the wrong place to get stabby - and he can roll his shoulder to change angle of cut while you need to move your entire arm to block).</p><p> </p><p>Once you have won your contest of speed and agility pitting your belly vs his wrist and forearm, and your rib cage vs his shoulder and bicep then I agree you have the advantage. You can get stabby as you say. But you've given him two free chances to cripple you as you come in - both of them rigged in his favour. (Most blades will only use one or the other rather than both - but in the one they favour the contest is massively weighted towards them).</p><p> </p><p>Oh, and another false premise. When your life is on the line, your goal is not to kill the other bastard. It's to save yours. Going in close is massively counterintuitive (as well as not being very smart). Your best move is to run. That way you survive.</p><p> </p><p></p><p> </p><p>If I wanted reality, I wouldn't go near D&D. However D&D seems more realistic than your ideas on combat.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5624056, member: 87792"] "Once you're under his guard, assuming you can get there without dying". Do you have any idea what you are proposing there? Actually you need to get under two rings of his guard - the point and the edge slashy one. In order to get past the point you need the tip of his sword not to be between you and him as you step forward. And he can adjust where the tip is just by moving his forearm and his wrist. You on the other hand need to move your belly - it's what the sword may be pointing at. Your belly vs his forearm in a contest of speed and agility. If you lose you run onto his blade and die. (Parrying with your dagger won't help much - its short reach and the leverage of the long blade means that the point of his sword moves faster than your dagger - it's wrist vs shoulder). Then there's getting past the striking edge of the blade. That has the speed of the shoulder from the guy with the sword. You on the other hand need to move your entire chest in past his attack. Chest vs shoulder in a contest of speed and agility. (And if you try to parry, you're in even more trouble than last time due to momentum issues - your weight is wrong and your dagger is in the wrong place to get stabby - and he can roll his shoulder to change angle of cut while you need to move your entire arm to block). Once you have won your contest of speed and agility pitting your belly vs his wrist and forearm, and your rib cage vs his shoulder and bicep then I agree you have the advantage. You can get stabby as you say. But you've given him two free chances to cripple you as you come in - both of them rigged in his favour. (Most blades will only use one or the other rather than both - but in the one they favour the contest is massively weighted towards them). Oh, and another false premise. When your life is on the line, your goal is not to kill the other bastard. It's to save yours. Going in close is massively counterintuitive (as well as not being very smart). Your best move is to run. That way you survive. If I wanted reality, I wouldn't go near D&D. However D&D seems more realistic than your ideas on combat. [/QUOTE]
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