Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Why is bigger always better?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GenghisDon" data-source="post: 5624474" data-attributes="member: 29824"><p>I think ARMOR is one of the reasons in RL...and in the D&D game. </p><p> </p><p> Armor Class is bypassed largely the same by all weapons...and people in the real world used large 2 handed weapons in the time of the best armor...because things like an ordinary sword were rendered nigh useless (although certain types of daggers were used..attacking the joint areas). </p><p> </p><p> This effect where weapon type doesn't matter on chances to inflict damage was turned into a reason for other weapons inflicting more damage as some kind of compensation I believe.</p><p> </p><p> Interestingly, in OD&D, the weapons all do the same damage: d6. Daggers, however, are noted as being faster, thus gaining 2 attacks per round, while big weapons like a greatsword are slow. Result: Daggers are by far the "best" weapon. Later editions tried to fix this foolishness, in various ways, but mainly by including variable weapon damage. </p><p> </p><p> I saw a post earlier describing multiple attacks in d20 working off a variable modifier rather than -5. I've experimented with that, using diablo weapon speed as the inspiration; very fast weapon (-3) fast weapon(-4), average (-5) slow (-6) very slow (-7). It works, but only in a "realistic" way when armor is divorced from the chance to be hit & does what armor really does; reduce damage. With armor as DR this works quite well. A dagger fighter might get many attacks, but against a plate armored foe most (save criticals or other specials) will inflict no damage, while a slow weapon, like a maul, gets few attacks (or just one), but inflicts considerable damage to armored opponents.</p><p> </p><p> In 4e, one can easily make "monsters" that are deadly with daggers...just use the standard damage for a given "monster's" role & level. For PC's, the rogue class presents the opportunity for a dagger fighter that is effective.</p><p> </p><p> It is a hard thing to make a system with vermisilitude & have it be fast paced & fun at the same time, but good luck with it.</p></blockquote><p></p>
[QUOTE="GenghisDon, post: 5624474, member: 29824"] I think ARMOR is one of the reasons in RL...and in the D&D game. Armor Class is bypassed largely the same by all weapons...and people in the real world used large 2 handed weapons in the time of the best armor...because things like an ordinary sword were rendered nigh useless (although certain types of daggers were used..attacking the joint areas). This effect where weapon type doesn't matter on chances to inflict damage was turned into a reason for other weapons inflicting more damage as some kind of compensation I believe. Interestingly, in OD&D, the weapons all do the same damage: d6. Daggers, however, are noted as being faster, thus gaining 2 attacks per round, while big weapons like a greatsword are slow. Result: Daggers are by far the "best" weapon. Later editions tried to fix this foolishness, in various ways, but mainly by including variable weapon damage. I saw a post earlier describing multiple attacks in d20 working off a variable modifier rather than -5. I've experimented with that, using diablo weapon speed as the inspiration; very fast weapon (-3) fast weapon(-4), average (-5) slow (-6) very slow (-7). It works, but only in a "realistic" way when armor is divorced from the chance to be hit & does what armor really does; reduce damage. With armor as DR this works quite well. A dagger fighter might get many attacks, but against a plate armored foe most (save criticals or other specials) will inflict no damage, while a slow weapon, like a maul, gets few attacks (or just one), but inflicts considerable damage to armored opponents. In 4e, one can easily make "monsters" that are deadly with daggers...just use the standard damage for a given "monster's" role & level. For PC's, the rogue class presents the opportunity for a dagger fighter that is effective. It is a hard thing to make a system with vermisilitude & have it be fast paced & fun at the same time, but good luck with it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why is bigger always better?
Top