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Why is bigger always better?
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<blockquote data-quote="MrMyth" data-source="post: 5624502" data-attributes="member: 61155"><p>As others have pointed out, I'm not sure that your statements <em>are </em>an accurate reflection of reality. Will a skilled, agile combatant with a knife defeat a strong but clumsy and untrained guy with a large sword? Probably. But that isn't due to knife vs sword, that is due to skilled vs unskilled. </p><p> </p><p>If you have a skilled and agile person with a small blade vs a skilled and strong person with a large blade... I don't think the odds are necessarily in the favor of the knife-wielder. Dismissing the difficulty in getting in close without injury is, well... unrealistic. </p><p> </p><p>Look, earlier in the thread, you offered up a pretty condescending dismissal of "geeks who worship japanese culture". Even so, I can understanding feeling that the fetishization of samurai and katanas is overblown. </p><p> </p><p>But doing so while <em>simultaneously </em>fetishizing knife-fighting and agility as the end-all and be-all of combat? And trying to repeatedly claim that only your viewpoint represents reality? That sort of hypocrisy is just going to distract from any decent points that can actually arise in this discussion. </p><p> </p><p>Look, earlier in the thread, Wik pointed out quite a few inaccurate statements and inconsistencies in your initial claims. Your response was to appeal to your own medical knowledge and experience, but you didn't actually address <em>any </em>of his points. </p><p> </p><p>If your goal is to ask, "How can we make the utility of daggers in combat more accurately represented in D&D or other RPGs?", then I recommend actually addressing some of the concerns and comments folks have made about your claims. </p><p> </p><p>If your goal instead is simply to ask, "How can we make daggers the most super-awesome weapon in the game, just as they are in real life?"... well then, continue to ask away, but I don't think you'll be finding any useful suggestions from anyone else in this thread.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5624502, member: 61155"] As others have pointed out, I'm not sure that your statements [I]are [/I]an accurate reflection of reality. Will a skilled, agile combatant with a knife defeat a strong but clumsy and untrained guy with a large sword? Probably. But that isn't due to knife vs sword, that is due to skilled vs unskilled. If you have a skilled and agile person with a small blade vs a skilled and strong person with a large blade... I don't think the odds are necessarily in the favor of the knife-wielder. Dismissing the difficulty in getting in close without injury is, well... unrealistic. Look, earlier in the thread, you offered up a pretty condescending dismissal of "geeks who worship japanese culture". Even so, I can understanding feeling that the fetishization of samurai and katanas is overblown. But doing so while [I]simultaneously [/I]fetishizing knife-fighting and agility as the end-all and be-all of combat? And trying to repeatedly claim that only your viewpoint represents reality? That sort of hypocrisy is just going to distract from any decent points that can actually arise in this discussion. Look, earlier in the thread, Wik pointed out quite a few inaccurate statements and inconsistencies in your initial claims. Your response was to appeal to your own medical knowledge and experience, but you didn't actually address [I]any [/I]of his points. If your goal is to ask, "How can we make the utility of daggers in combat more accurately represented in D&D or other RPGs?", then I recommend actually addressing some of the concerns and comments folks have made about your claims. If your goal instead is simply to ask, "How can we make daggers the most super-awesome weapon in the game, just as they are in real life?"... well then, continue to ask away, but I don't think you'll be finding any useful suggestions from anyone else in this thread. [/QUOTE]
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