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Why is bigger always better?
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<blockquote data-quote="Stormonu" data-source="post: 5624542" data-attributes="member: 52734"><p>Its partly because of the way that D&D handles weapons that I made some changes to how combat works in my own system.</p><p></p><p>I made it so all (man-sized) weapons dealt 1 wound (about equivalant to 1d6 in D&D terms). I then gave weapons two properties - a quality of how easy it was to hit with the weapon, and how likely the weapon was to score noticable damage.</p><p></p><p>A dagger was rated with an attack factor of +4, reflecting the fact its relatively quick to swing and recover. But its damage rating is +1, meaning it can be difficult to score a telling blow. You'd essentially be making two rolls, one to connect, a second to score damage.</p><p></p><p>A 2-handed sword, on the other hand, sits at a +1 to attacks, but at +4 to damage. Thus, while its a bit harder to connect, its a lot more likely that the blow will be solid enough to injure.</p><p></p><p>I had actually devised this when I first heard that 4E was going to give weapons a bonus on the attacks. 4E did it by weapon class (blades have +3, most others have +2), but they didn't further quantify it by weapon size (giving daggers, say, +4, letting the longsword stay at +3 and having the greatsword at +2). I think this would have been a nod to what's being talked about here; big weapons being a little slower/harder to hit with, but hurting more when they do connect (on average, the skilled knifefighter vs. unskilled swordman is more about the inequalities of the combatants skills, not the weapons capabilities).</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5624542, member: 52734"] Its partly because of the way that D&D handles weapons that I made some changes to how combat works in my own system. I made it so all (man-sized) weapons dealt 1 wound (about equivalant to 1d6 in D&D terms). I then gave weapons two properties - a quality of how easy it was to hit with the weapon, and how likely the weapon was to score noticable damage. A dagger was rated with an attack factor of +4, reflecting the fact its relatively quick to swing and recover. But its damage rating is +1, meaning it can be difficult to score a telling blow. You'd essentially be making two rolls, one to connect, a second to score damage. A 2-handed sword, on the other hand, sits at a +1 to attacks, but at +4 to damage. Thus, while its a bit harder to connect, its a lot more likely that the blow will be solid enough to injure. I had actually devised this when I first heard that 4E was going to give weapons a bonus on the attacks. 4E did it by weapon class (blades have +3, most others have +2), but they didn't further quantify it by weapon size (giving daggers, say, +4, letting the longsword stay at +3 and having the greatsword at +2). I think this would have been a nod to what's being talked about here; big weapons being a little slower/harder to hit with, but hurting more when they do connect (on average, the skilled knifefighter vs. unskilled swordman is more about the inequalities of the combatants skills, not the weapons capabilities). [/QUOTE]
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