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Why is bigger always better?
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<blockquote data-quote="RangerWickett" data-source="post: 5624941" data-attributes="member: 63"><p>I don't think it's a problem if "random guys with crossbows" can't hold a higher-level PC prisoner. It's a problem when "elite guards with crossbows" can't do it. HP scale; damage practically doesn't. </p><p></p><p> </p><p></p><p>Switching to an earlier topic, how would you model reach in an RPG? 3e had AoOs, 4e has threatening reach, but those only worked for giants vs. men. What about spear vs. knife?</p><p></p><p>Should you just always get an OA if someone attacks you with a weapon that's shorter than yours? We'd need to add 'reach' entries to weapons, probably short, long, and very long. This highly encourages catching enemies flat-footed if you've got a small weapon. Or feinting so they leave an opening you can rush through.</p><p></p><p>Or would it be simpler than that? Keep reach categories, but if your weapon is shorter, you take a penalty to attacks? </p><p></p><p>Maybe make it so close weapons are great in a grapple, and long weapons aren't. People like monks could have moves so when someone attacks them, they can deflect the attack and grab the enemy, giving them the advantage since now you're in close combat.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5624941, member: 63"] I don't think it's a problem if "random guys with crossbows" can't hold a higher-level PC prisoner. It's a problem when "elite guards with crossbows" can't do it. HP scale; damage practically doesn't. Switching to an earlier topic, how would you model reach in an RPG? 3e had AoOs, 4e has threatening reach, but those only worked for giants vs. men. What about spear vs. knife? Should you just always get an OA if someone attacks you with a weapon that's shorter than yours? We'd need to add 'reach' entries to weapons, probably short, long, and very long. This highly encourages catching enemies flat-footed if you've got a small weapon. Or feinting so they leave an opening you can rush through. Or would it be simpler than that? Keep reach categories, but if your weapon is shorter, you take a penalty to attacks? Maybe make it so close weapons are great in a grapple, and long weapons aren't. People like monks could have moves so when someone attacks them, they can deflect the attack and grab the enemy, giving them the advantage since now you're in close combat. [/QUOTE]
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