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Why is bigger always better?
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<blockquote data-quote="Nymrohd" data-source="post: 5626775" data-attributes="member: 59126"><p>Personally I agree with the AD&D approach to weapons. Namely different weapon damage for different target sizes.</p><p></p><p>Against a human both a dagger and a greatsword are deadly. Do you think a dagger would be as deadly against a dragon? Sure we don't have that many dragons around here to test this; think of trying to kill an elephant. Do you think you could easily deliver any critical wound to an elephant with a dagger? It's not just that you won't be able to penetrate deep enough, most of the animal is way out of your effective reach.</p><p></p><p>D&D is trying to model weapon damage against creatures with varying physiologies. There are many abstractions necessary. Against humanoid opponents with a predictable anatomy, light weapons are deadly. Yet in D&D light weapons have always been in the hands of rogues or similar characters who could deal much damage in addition to the weapon damage dealt; a partial dissociation here but effective in result. When it came to large scaled creatures like dragons, the abstraction for light weapons might be that you manage to slip your blade between scales at a critical point. And certain editions of the game had proper rules to deal with why a dagger would simply be incapable of damage an iron golem.</p><p></p><p>You cannot view weapon damage ranges in a vacuum.</p></blockquote><p></p>
[QUOTE="Nymrohd, post: 5626775, member: 59126"] Personally I agree with the AD&D approach to weapons. Namely different weapon damage for different target sizes. Against a human both a dagger and a greatsword are deadly. Do you think a dagger would be as deadly against a dragon? Sure we don't have that many dragons around here to test this; think of trying to kill an elephant. Do you think you could easily deliver any critical wound to an elephant with a dagger? It's not just that you won't be able to penetrate deep enough, most of the animal is way out of your effective reach. D&D is trying to model weapon damage against creatures with varying physiologies. There are many abstractions necessary. Against humanoid opponents with a predictable anatomy, light weapons are deadly. Yet in D&D light weapons have always been in the hands of rogues or similar characters who could deal much damage in addition to the weapon damage dealt; a partial dissociation here but effective in result. When it came to large scaled creatures like dragons, the abstraction for light weapons might be that you manage to slip your blade between scales at a critical point. And certain editions of the game had proper rules to deal with why a dagger would simply be incapable of damage an iron golem. You cannot view weapon damage ranges in a vacuum. [/QUOTE]
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