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Why is Eberron being pushed so hard?
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<blockquote data-quote="Henry" data-source="post: 1693141" data-attributes="member: 158"><p>I sincerely doubt they need to worry, based on the fan reaction I've seen so far. I could be wrong, but for the bookstores I've seen, It's selling pretty regularly. I myself have bought the first two products for it, and I've RARELY done that with a new setting within its month of release. I also intend on buying the next two products, because they are interesting the heck out of me (vampire's blade and the Sharn Source Book).</p><p></p><p>What gets me attracted to the setting? Perhaps it's the visuals so far, and the dynamic of the characters being truly set apart from the rest of the inhabitants of the setting. In fact, there are many things about this setting that actually are similar to Original 1975-1980 Greyhawk in theme. FR wasn't built with NPC commoner and adept and aristocrat classes in mind; Faerun is a fun and vibrant setting (I may know more about FR than any other setting I've been exposed to) but there's a sense of modern-day "lost in the shuffle" that comes with being 1 of a million other characters of your level or higher. Even when you are 20th level, you've got a stable of almost 100 peers in Faerun.</p><p></p><p>In the Original Greyhawk, there were the elements of:</p><p>-- 95% majority of inhabitants were 0-level humans or 1st level demihumans</p><p>--great war devastated a quarter of the map (albeit long ago)</p><p>--only a handfull of high-level characters</p><p>--the PC's are some of the select few who make a difference.</p><p>--Gygax and Kuntz and Mentzer, et al gave it an undercurrent of leiber/howard style adventure, and morals were a bit greyer</p><p></p><p>In Eberron all these elements are in place, plus the elements of low-level D&D magic taken to logical extremes; the malaise of 1920's and 30's US and europe given form in the post-Mournland and post-Last War continent of Khorvaire; and the kind of religious grey and uncertainty that Greyhawk couldn't have without a minor rewrite. Eberron is one of the only TSR settings outside of Planescape where a religious inquisition actually MAKES SENSE to me.</p><p></p><p>All these things mean it holds promise for this wet-behind-the-ears 33 year-old. (No offense, REG. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />)</p></blockquote><p></p>
[QUOTE="Henry, post: 1693141, member: 158"] I sincerely doubt they need to worry, based on the fan reaction I've seen so far. I could be wrong, but for the bookstores I've seen, It's selling pretty regularly. I myself have bought the first two products for it, and I've RARELY done that with a new setting within its month of release. I also intend on buying the next two products, because they are interesting the heck out of me (vampire's blade and the Sharn Source Book). What gets me attracted to the setting? Perhaps it's the visuals so far, and the dynamic of the characters being truly set apart from the rest of the inhabitants of the setting. In fact, there are many things about this setting that actually are similar to Original 1975-1980 Greyhawk in theme. FR wasn't built with NPC commoner and adept and aristocrat classes in mind; Faerun is a fun and vibrant setting (I may know more about FR than any other setting I've been exposed to) but there's a sense of modern-day "lost in the shuffle" that comes with being 1 of a million other characters of your level or higher. Even when you are 20th level, you've got a stable of almost 100 peers in Faerun. In the Original Greyhawk, there were the elements of: -- 95% majority of inhabitants were 0-level humans or 1st level demihumans --great war devastated a quarter of the map (albeit long ago) --only a handfull of high-level characters --the PC's are some of the select few who make a difference. --Gygax and Kuntz and Mentzer, et al gave it an undercurrent of leiber/howard style adventure, and morals were a bit greyer In Eberron all these elements are in place, plus the elements of low-level D&D magic taken to logical extremes; the malaise of 1920's and 30's US and europe given form in the post-Mournland and post-Last War continent of Khorvaire; and the kind of religious grey and uncertainty that Greyhawk couldn't have without a minor rewrite. Eberron is one of the only TSR settings outside of Planescape where a religious inquisition actually MAKES SENSE to me. All these things mean it holds promise for this wet-behind-the-ears 33 year-old. (No offense, REG. ;)) [/QUOTE]
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