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Why is Eberron being pushed so hard?
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<blockquote data-quote="Ogrork the Mighty" data-source="post: 1693877" data-attributes="member: 19042"><p>There's a time and a place for everything. GH and FR had theirs. Now it's time to move on. I don't think it's healthy for a gaming company to sit on the same ol' same ol' campaign worlds indefinitely. Eventually people acquire enough source materials and simply run their own homebrew campaigns, limiting future sales of new source materials.</p><p></p><p>While I'm not a fan of Eberron, I do congradulate WotC for taking the next step and moving on with their business. In order to survive in business, you've always got to grow. And Eberron potentially allows them to do that in a manner FR and GH does not. And you've got all the marketing advantages of having something brand new as well.</p></blockquote><p></p>
[QUOTE="Ogrork the Mighty, post: 1693877, member: 19042"] There's a time and a place for everything. GH and FR had theirs. Now it's time to move on. I don't think it's healthy for a gaming company to sit on the same ol' same ol' campaign worlds indefinitely. Eventually people acquire enough source materials and simply run their own homebrew campaigns, limiting future sales of new source materials. While I'm not a fan of Eberron, I do congradulate WotC for taking the next step and moving on with their business. In order to survive in business, you've always got to grow. And Eberron potentially allows them to do that in a manner FR and GH does not. And you've got all the marketing advantages of having something brand new as well. [/QUOTE]
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Why is Eberron being pushed so hard?
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