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Why is Eberron being pushed so hard?
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<blockquote data-quote="grimslade" data-source="post: 1694504" data-attributes="member: 6061"><p><strong>Eberron and on and on</strong></p><p></p><p>As for the original scope of this thread: Eberron is being pushed because it is new and built for the 3.5e age. It is a setting where everything can have a home, but is not straight-jacketed by years of shared world detailing. Plus the setting search was a big success for WotC PR with players, not so much with former WotC designers. It has a bit of hype so they follow the buzz until it fizzles.</p><p></p><p>As to the side issues about Eberron:</p><p> I believe, IMHO, that Eberron hearkens back to classic fantasy pulp better than Greyhawk or FR. I see more of Lankhmar and Shem in Eberron than the other two. </p><p>I love Greyhawk but it is more nostalgia than the actual setting. It is the campaign I cut my rpg teeth in. I still play in Greyhawk because I have over a quarter century of gaming memories. </p><p>Forgotten Realms has always seemed like a collection of separate campaigns cobbled together. You want ancient egypt, you got it. You want super high magic as technology, have Halruaa. The setting is well presented, has beautiful art, and has some fantastic NPCs. It also suffers from almost two decades of ever-increasing detail and power creep. The old grey box set was great and the 3.0e hardcover was a milestone of how good a campaign book could be, but all the hundreds of supplements have left the Forgotten from the realms.</p><p> I like Eberron because it evokes a level of mystery and discovery. It is not comprised of anything groundbreaking or estranged from D&D. It is not Planescape or Dark Sun. It simply weaves a lot of disparate ideas into a cohesive and refreshing whole. It also has a different focus than the other WotC settings. The focus is on the PCs. The focus is on creating a better story for the characters, not advancing through a meta-plot or dodging the actions of other uber-NPCs. My feelings for this setting may change as the crushing weight of years of supplements confine and codify Eberron, but for now I like it and recommend it.</p><p></p><p>Grim</p></blockquote><p></p>
[QUOTE="grimslade, post: 1694504, member: 6061"] [b]Eberron and on and on[/b] As for the original scope of this thread: Eberron is being pushed because it is new and built for the 3.5e age. It is a setting where everything can have a home, but is not straight-jacketed by years of shared world detailing. Plus the setting search was a big success for WotC PR with players, not so much with former WotC designers. It has a bit of hype so they follow the buzz until it fizzles. As to the side issues about Eberron: I believe, IMHO, that Eberron hearkens back to classic fantasy pulp better than Greyhawk or FR. I see more of Lankhmar and Shem in Eberron than the other two. I love Greyhawk but it is more nostalgia than the actual setting. It is the campaign I cut my rpg teeth in. I still play in Greyhawk because I have over a quarter century of gaming memories. Forgotten Realms has always seemed like a collection of separate campaigns cobbled together. You want ancient egypt, you got it. You want super high magic as technology, have Halruaa. The setting is well presented, has beautiful art, and has some fantastic NPCs. It also suffers from almost two decades of ever-increasing detail and power creep. The old grey box set was great and the 3.0e hardcover was a milestone of how good a campaign book could be, but all the hundreds of supplements have left the Forgotten from the realms. I like Eberron because it evokes a level of mystery and discovery. It is not comprised of anything groundbreaking or estranged from D&D. It is not Planescape or Dark Sun. It simply weaves a lot of disparate ideas into a cohesive and refreshing whole. It also has a different focus than the other WotC settings. The focus is on the PCs. The focus is on creating a better story for the characters, not advancing through a meta-plot or dodging the actions of other uber-NPCs. My feelings for this setting may change as the crushing weight of years of supplements confine and codify Eberron, but for now I like it and recommend it. Grim [/QUOTE]
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