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Why is Eberron being pushed so hard?
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<blockquote data-quote="Belegbeth" data-source="post: 1694768" data-attributes="member: 17228"><p>Not NECESSARILY. Just generally! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p></p><p>I am not sure what your point here is (aside from unfairly criticizing Vance -- try reading his Lyonnesse novels, they are as good as fantasy gets!). Whatever the differences between, say, Howard and Tolkien (and yes there are huge differences), they both treat magic as something mysterious, dangerous, and rare, and they both describe recognizably 'non-modern' or 'non-contemporary' worlds. With respect to magic, DnD (IMO) already renders it into 'pseudo-technology' -- Eberron only pushes that unfortunate feature even farther. And one feature of Eberron that many fanboys are touting over at the WotC boards is that they can run "modern" adventurers, and their characters can have "modern" attitudes and abilities in it. </p><p></p><p>Anyway, back to the question of the thread: the reason why Eberron is being pushed so hard is that it combines a number of features that appeal to the 'new generation' of gamers, viz. those weaned on 'Final Fantasy' and similar video games, with their rapid power-ups, gimmicky magic/tech items, and so forth. (Eberron does this quite well -- it is a fine beast. But it is the species of the beast that I dislike.)</p></blockquote><p></p>
[QUOTE="Belegbeth, post: 1694768, member: 17228"] Not NECESSARILY. Just generally! ;) I am not sure what your point here is (aside from unfairly criticizing Vance -- try reading his Lyonnesse novels, they are as good as fantasy gets!). Whatever the differences between, say, Howard and Tolkien (and yes there are huge differences), they both treat magic as something mysterious, dangerous, and rare, and they both describe recognizably 'non-modern' or 'non-contemporary' worlds. With respect to magic, DnD (IMO) already renders it into 'pseudo-technology' -- Eberron only pushes that unfortunate feature even farther. And one feature of Eberron that many fanboys are touting over at the WotC boards is that they can run "modern" adventurers, and their characters can have "modern" attitudes and abilities in it. Anyway, back to the question of the thread: the reason why Eberron is being pushed so hard is that it combines a number of features that appeal to the 'new generation' of gamers, viz. those weaned on 'Final Fantasy' and similar video games, with their rapid power-ups, gimmicky magic/tech items, and so forth. (Eberron does this quite well -- it is a fine beast. But it is the species of the beast that I dislike.) [/QUOTE]
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