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Why is Eberron being pushed so hard?
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<blockquote data-quote="mhacdebhandia" data-source="post: 1695837" data-attributes="member: 18832"><p>That might be true - but you sound, mostly, like a wanker.</p><p></p><p>As a counterpoint, I'm very similar to you (yeah, probably including the wanker part), and I agree with the point made upthread about Eberron being more sophisticated than the marketing hype gives it credit.</p><p></p><p>More to the point, damn it - a setting is what you make of it. I could take the Forgotten Realms and make anything of it I want. The same applies to Eberron - and the whole damned game. You could run mindless CRPG-style dungeon crawls, intense and elegant political maneuvering, a save-the-world epic, grim and gritty war stories, colourful urban crime capers, eldritch horror, whatever.</p><p></p><p>It's called "interpretation", and intellectuals, of all people, have to possess a talent for it.</p></blockquote><p></p>
[QUOTE="mhacdebhandia, post: 1695837, member: 18832"] That might be true - but you sound, mostly, like a wanker. As a counterpoint, I'm very similar to you (yeah, probably including the wanker part), and I agree with the point made upthread about Eberron being more sophisticated than the marketing hype gives it credit. More to the point, damn it - a setting is what you make of it. I could take the Forgotten Realms and make anything of it I want. The same applies to Eberron - and the whole damned game. You could run mindless CRPG-style dungeon crawls, intense and elegant political maneuvering, a save-the-world epic, grim and gritty war stories, colourful urban crime capers, eldritch horror, whatever. It's called "interpretation", and intellectuals, of all people, have to possess a talent for it. [/QUOTE]
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Why is Eberron being pushed so hard?
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