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Why is Eberron being pushed so hard?
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<blockquote data-quote="JoAT" data-source="post: 1697601" data-attributes="member: 16942"><p>The problem here, however, is that this requires that the setting be a direct paralell to earth. We can't say that the development required to create this technology (or more specifically magic as technology) is actually required, since it's not earth, and, in fact, is a fairly big departure from earth. Besides, the industriaization that you're talking about doesn't exist, and the development is strictly in the hands of those who are the elite, and already outside the monarchist system.</p><p></p><p>The medieval mentality doesn't actually exist, in just about any FRPG that I've ever seen - fantasy, as a general rule, does not deviate from what we know as reality enough to require that we all completly shift mindsets. If it's not medieval, I would venture to say that its 'medieval enough' - it's enough to have fun in, enough to work as a society, and enough to make sense under it's own rules. The whole Divine Right of Kings shift, and the other medieval-type traditions, in that fashion, I'd argue as being impossible under D&D rules altogether (or at least not makeing a great deal of sense) the medieval trappings, which, in many cases are what people refer to when they say medieval (kings, swords, knights, ect), are entirely possible. The medieval mindset is... improbable...</p><p></p><p>And I've just realized that this is fairly pointless... Errr... I mean a debate as to whether or not this is possible, when the whole thing really comes down to a game, and what a person's own, personal definition of what medieval is. Hell, technically, medieval is a time period, or at least everything relating directly to that time period, and seeing as how I'm opperating off of a basic high school academic education here, one that you probably know more about then I do.</p></blockquote><p></p>
[QUOTE="JoAT, post: 1697601, member: 16942"] The problem here, however, is that this requires that the setting be a direct paralell to earth. We can't say that the development required to create this technology (or more specifically magic as technology) is actually required, since it's not earth, and, in fact, is a fairly big departure from earth. Besides, the industriaization that you're talking about doesn't exist, and the development is strictly in the hands of those who are the elite, and already outside the monarchist system. The medieval mentality doesn't actually exist, in just about any FRPG that I've ever seen - fantasy, as a general rule, does not deviate from what we know as reality enough to require that we all completly shift mindsets. If it's not medieval, I would venture to say that its 'medieval enough' - it's enough to have fun in, enough to work as a society, and enough to make sense under it's own rules. The whole Divine Right of Kings shift, and the other medieval-type traditions, in that fashion, I'd argue as being impossible under D&D rules altogether (or at least not makeing a great deal of sense) the medieval trappings, which, in many cases are what people refer to when they say medieval (kings, swords, knights, ect), are entirely possible. The medieval mindset is... improbable... And I've just realized that this is fairly pointless... Errr... I mean a debate as to whether or not this is possible, when the whole thing really comes down to a game, and what a person's own, personal definition of what medieval is. Hell, technically, medieval is a time period, or at least everything relating directly to that time period, and seeing as how I'm opperating off of a basic high school academic education here, one that you probably know more about then I do. [/QUOTE]
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Why is Eberron being pushed so hard?
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