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Why is Eberron being pushed so hard?
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<blockquote data-quote="Henry" data-source="post: 1698510" data-attributes="member: 158"><p>As for Eberron preference,</p><p></p><p> </p><p></p><p>That's really the bottom line in this. With all the supposition from several posters of, "Oh, the kiddies will just love this Final-Fantasy-esque setting," It's a little single-minded view of the appeal to the setting. The setting is a little more complicated than an anime designed for a 5-year-old, which a lot of people insinuated earlier this year. But no one's demanding that it be embraced by the entire D&D audience.</p><p></p><p>I also see occasional worries and fears about FR being cancelled or at least shoved to the back-burner. I take a more optimistic view even on this; even if Forgotten Realms WERE discontinued, perish the thought, there has been so much material released on that setting that people could game there for 40 years without running out of new adventures, new places to visit, or new concepts to inject. </p><p></p><p>My group and I were just discussing which alternate setting to run in off-weeks (my DM is running a good game right now, and we're talking about an alternate setting for me to run so that we don't burn out of either one) and I had a hard choice between my existing Forgotten Realms game and a new Eberron campaign. I settled on an Eberron game because (A) I wanted to try it out, and (B) I wanted to try a different genre, and for our group using (1) the 3.5 rules, (2) the Expanded Psionics Handbook, and (3) a pulp-style game are all brand-new to us. It was an excellent opportunity to engage in something that was D&D, yet was TOTALLY on new ground. Eberron offers us the Exploration and Combat-heavy scenarios that some of us love, the Political intrigue that others of us love with the nations and houses, and the pulp-adventure idea which will be new to each of us. Accentuating the shady morals, the world-spanning, the integration of magic into everyday life, will be something we've never really done before.</p></blockquote><p></p>
[QUOTE="Henry, post: 1698510, member: 158"] As for Eberron preference, That's really the bottom line in this. With all the supposition from several posters of, "Oh, the kiddies will just love this Final-Fantasy-esque setting," It's a little single-minded view of the appeal to the setting. The setting is a little more complicated than an anime designed for a 5-year-old, which a lot of people insinuated earlier this year. But no one's demanding that it be embraced by the entire D&D audience. I also see occasional worries and fears about FR being cancelled or at least shoved to the back-burner. I take a more optimistic view even on this; even if Forgotten Realms WERE discontinued, perish the thought, there has been so much material released on that setting that people could game there for 40 years without running out of new adventures, new places to visit, or new concepts to inject. My group and I were just discussing which alternate setting to run in off-weeks (my DM is running a good game right now, and we're talking about an alternate setting for me to run so that we don't burn out of either one) and I had a hard choice between my existing Forgotten Realms game and a new Eberron campaign. I settled on an Eberron game because (A) I wanted to try it out, and (B) I wanted to try a different genre, and for our group using (1) the 3.5 rules, (2) the Expanded Psionics Handbook, and (3) a pulp-style game are all brand-new to us. It was an excellent opportunity to engage in something that was D&D, yet was TOTALLY on new ground. Eberron offers us the Exploration and Combat-heavy scenarios that some of us love, the Political intrigue that others of us love with the nations and houses, and the pulp-adventure idea which will be new to each of us. Accentuating the shady morals, the world-spanning, the integration of magic into everyday life, will be something we've never really done before. [/QUOTE]
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Why is Eberron being pushed so hard?
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