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Why is Eberron being pushed so hard?
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<blockquote data-quote="fanboy2000" data-source="post: 1699097" data-attributes="member: 19998"><p><strong>Eberron=non-toolkit approch</strong></p><p></p><p></p><p></p><p>One reason I like FR is that it dose take a toolkit approch to setting design. Still, it gets a little trite when the latest setting book details yet another sub-race of elves (Cosmic Ray Elves! Wee!), more regional feats, and more spells. </p><p></p><p>Like you, I run homebrews. Currently I'm running 2 games, one homebrew set in a world where the inhabitants worship the Norse gods, and a new one set in Eberron. When I read Eberron, I realized that most of the new rules, spells, feats, and prestige classes were setting spicific and not teribly useful to my Norse campaign, but I really liked the setting. </p><p></p><p>I think not taking the toolkit approch actually helps the setting. Consider:</p><p>1. Most of the new feats deal with new rules introduced to the setting, like action points, dragonmarks, and druidic orders. This gives the setting a sence of unity, that the rules really do help support the setting, rather than a setting that's being retrofitted to support the rules. </p><p></p><p>2. All but one of the new prestiges classes are fewer than 10 levels. All the prestige classes add to the theme of the setting. </p><p></p><p>3. We already have rules for rules stake books, the 3.0 X & Y books and the 3.5 Complete X books. WotC already has a setting that they promote as a toolkit useful for everyone. I've said it before and I'll say it again, WotC already has a campaign like Forgoten Realms, what they need is a campaign setting for people who don't use or buy FR books. </p><p></p><p>I'm not too worried about Eberron's sales slowing because they don't offer a toolkit; I think that people buy Ebberron because it isn't a toolkit. Besides they're doing, what 1 book a quarter? Hardly a push that'll cause FR to be sidelined. </p><p></p><p></p><p></p><p>As a pro-Eberron person, I just want to state, for the record, that I've never had a problem with magi-tech (except that I think it's a silly word, but that is neither here nor there <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) or any word similer to it. </p><p></p><p>And common, do we really need to start divideing people into pro-Eberron, anit-Eberron people? What, next we have seperate water fountians? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> (I'm sorry, I can't help myself, the whole concept of pro-Eberron people, magi-tech, and such makes me giggle.) It's a setting, some will like it some won't, some are netural, some will both like it and hate it.</p></blockquote><p></p>
[QUOTE="fanboy2000, post: 1699097, member: 19998"] [b]Eberron=non-toolkit approch[/b] One reason I like FR is that it dose take a toolkit approch to setting design. Still, it gets a little trite when the latest setting book details yet another sub-race of elves (Cosmic Ray Elves! Wee!), more regional feats, and more spells. Like you, I run homebrews. Currently I'm running 2 games, one homebrew set in a world where the inhabitants worship the Norse gods, and a new one set in Eberron. When I read Eberron, I realized that most of the new rules, spells, feats, and prestige classes were setting spicific and not teribly useful to my Norse campaign, but I really liked the setting. I think not taking the toolkit approch actually helps the setting. Consider: 1. Most of the new feats deal with new rules introduced to the setting, like action points, dragonmarks, and druidic orders. This gives the setting a sence of unity, that the rules really do help support the setting, rather than a setting that's being retrofitted to support the rules. 2. All but one of the new prestiges classes are fewer than 10 levels. All the prestige classes add to the theme of the setting. 3. We already have rules for rules stake books, the 3.0 X & Y books and the 3.5 Complete X books. WotC already has a setting that they promote as a toolkit useful for everyone. I've said it before and I'll say it again, WotC already has a campaign like Forgoten Realms, what they need is a campaign setting for people who don't use or buy FR books. I'm not too worried about Eberron's sales slowing because they don't offer a toolkit; I think that people buy Ebberron because it isn't a toolkit. Besides they're doing, what 1 book a quarter? Hardly a push that'll cause FR to be sidelined. As a pro-Eberron person, I just want to state, for the record, that I've never had a problem with magi-tech (except that I think it's a silly word, but that is neither here nor there :) ) or any word similer to it. And common, do we really need to start divideing people into pro-Eberron, anit-Eberron people? What, next we have seperate water fountians? :D (I'm sorry, I can't help myself, the whole concept of pro-Eberron people, magi-tech, and such makes me giggle.) It's a setting, some will like it some won't, some are netural, some will both like it and hate it. [/QUOTE]
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